Topic: Party Buffs

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  • #17770
    Avatar photoSuperCaffeineDude

    The company morale is an awesome step in simulating party management, as it humanizes the BBros with their little quirks.

    However we have a variety of lovely written, and sort of depicted, backgrounds (like; tailor, butcher, merchant, etc) that remain mostly unsimulated outside of random events.

    What might be nice is slight buffs to the party based on background, like…

    Apprentice/Smith: Reduced Repair Costs
    Tailor/Seamstress: Repairs armour under certain value for free: if (itemBaseCost < gambesonBaseCost){RepairATick();}
    Priest/Barber/Doctor: Healrate improved
    Sargent/Old-Vet: Improved XP rate
    Priest: Death Penalty Reduced
    Merchant: Sell/Buy price improved
    Juggler/Bard/Fool: Morale improved
    Cook: Food burn-rate lowered / morale boost improved


    Avatar photoRusBear

    Looks like very good symbiosis with new dev’s “morale blog”

    Avatar photoblackteapie

    Like your idea. But I prefer to a captain perk system for such needs.

    Avatar photoSuperCaffeineDude

    Like your idea. But I prefer to a captain perk system for such needs.

    As in upgrading some form of player avatar? idk, in the case of my suggestion it makes a lot more sense to attach perks like map movement speed to how many scouts you have, or how good your food is to how many chefs you have etc. Especially since late game there’s not many reasons to hire a mixture of professions.

    The devs also kind of seem opposed to having a player character, despite the written references to “you” as a someone leading the company relatively close to the action.

    A suggestion I’ve made that is similar is perhaps having static company values that might mix-up your playstyle, so you could be, for example, a company of beggars that the noble houses dislike.

    Or I suspect you might be referring to the perk tree, and upgrading certain characters to get company-wide perks? Which again; there’s no reason to hire certain tradesmen late game, so I’d propose giving these perks to the commoners rather than letting warriors learn them.

    Ultimately this might encourage a party to host a variety of support staff in addition to their homogeneous group of hedge-knights and sword-masters. Such as medics, smiths, quartermasters and cooks.

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