They definitely have limited ranged defense, but I’m still seeing pretty low hit rates for bowman (comparable with much smaller targets). I figured they’d have a legit penalty. Skeletons, for example, are hard to wound with arrows, but this doesn’t translate to just having a high ranged defense — shooters literally have a penalty to damage when they hit. I figure for Unholds the reverse is true, only for hit change, not damage. Even an extra 10% or whatever would make sense, since they’re such large targets.