Topic: reduce the chance been stun with the perk steel brow?

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  • #19796
    Ioci
    Participant

    as much as the topic title says, maybe its a good ideal to let the perk steel brow also reduce the chance been stun?

    or gives the really heavy helmets which reduce a great deal of vision an extra effect of resist some of those stunning blows?

    #19797
    nope100500
    Participant

    This would makes maces completely useless to player. Enemies do have perks and you have no way of checking what they have. So you will never be able to rely on stun.

    I already find maces sub-par. Orcs are not stunnable, undead ignore fatigue damage, goblins are hard to hit and die before fatigue becomes issue for them. So it’s basically anti-human weapon, which is too narrow to be worth specializing in.

    #19840
    Ioci
    Participant

    This would makes maces completely useless to player. Enemies do have perks and you have no way of checking what they have. So you will never be able to rely on stun.

    I already find maces sub-par. Orcs are not stunnable, undead ignore fatigue damage, goblins are hard to hit and die before fatigue becomes issue for them. So it’s basically anti-human weapon, which is too narrow to be worth specializing in.

    since you mentioned the undead, i really hope mace could do extra damage to those skeletons.

    but what if puncture only works well on stunned units, then mace or what ever could stun a guy will be worthy specially in the early game, not mention that you no longer have to worry the fact that in current version of the game, if you let your 2handed heavy face a bandit marksman who has switched his weapon to a dagger, you heavy guy due do lack of shield protection will be stab easily and get deeply injured or even worse.

    #19841
    nope100500
    Participant

    Extra damage to undead (probably only skeletal, not wiedergangers) would help. I’d consider it at about +50% extra damage to undead.

    Dagger puncture is absolute bane of my existence, I’d support any nerfs to it just as knee-jerk reaction:). You know when you go: “Yep, 2 orc warriors around me. Guess I’ll shieldwall and be fine for a while” vs “AAA!! It’s two ambushers in melee, am I sure I can survive 4 puncture attempts? Shieldwall or not…”, I’d say daggers are comparatively too dangerous.

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