Topic: some suggestions

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  • #25219
    Avatar photopanickilla
    Participant

    1. Pause is not adequate. Pause must be set when player close any windows. We need pause when encounter hostile party on a map.
    2. Some dialogues force player make a decision that can lead to battle, but player have not enough info about potentially opposed squad. How many of enemies? How strong they are etc? This situation must be improved.
    3. Too many enemies in battle armed by dagger or mace when played as lone wolf. Immediately it becomes clear that this situation is contrived and unreal, it is too synthetic.
    4. Are you really sure that is all right with the random in battle? It seems to me that AI have simulated advantage, if so it a wrong way.

    Thanks.

    #25254
    Avatar photoDare Wolf
    Participant

    1. Not adequate indeed. It was a couple of mods about pause:

    Pause after leaving town (https://www.nexusmods.com/battlebrothers/mods/39)
    Mount n Blade Pause (https://www.nexusmods.com/battlebrothers/mods/55)

    I consider second one the most useful though not tested them on latest versions.

    2. I’m not sure what are you talking about but I still occur enemy already shown on global map being “unknown” in before-battle decision window.

    3. As for adaptive enemy equipping this may be not bad at all or even more realistic than it looks. Before going to battle player supposed to change brothers’ equipment to choose the better gear to fight particular enemy so why can’t enemies do the same?

    "That's it! Run away!"

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