Topic: Technically not a bug

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  • #16313
    Timotheus
    Participant

    I caught a direwolf in a net and in the course of the batte it was put into fleeing morale. From that moment it didn’t care to break the net and simply stayed idle.

    I know it’s a rare thing and could be justified by sheer panic, but it doesn’t hurt to ask, does it?

    19:39:12
    SQ
    * Direwolf: Starting turn.
    19:39:14
    SQ
    -> Behaviors to pick from:
    Idle (1)(*), Retreat (0), Howl (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
    19:39:14
    SQ
    -> Behavior picked: Idle (1)
    19:39:14
    SQ
    * Direwolf: Ending Turn with 12 of 12 AP left.

    #16314
    Rap
    Keymaster

    Thanks for pointing that out!

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