Topic: Variety of Armor

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  • #24832
    laViper
    Participant

    While we were introduced with “Tools of Death”, I noticed that “Tools of Life”, armor, have poor variety.
    With Armor we often have choice between durability vs stamina penalty (vs money).
    What do you think about extra parameters – like an reducing armor ignoring? Or extra durability bonus for penalty with AP – maximum (from 9 to 7-8), or per skill using or moving.

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