Topic: weapon specific skills

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  • #13870
    Buuface
    Participant

    As part of the skill tree I think it would be a good idea to add skills for use with a particular type of weapon. New types of special attacks and also passive abilities, or intuitive and skillful uses of that type of weapon. These weapon-based skills could exist in their own category alongside the offense/defense/utility routes, OR they could coexist within these three categories depending on whether the skill serves an offensive, defensive or utilitarian function. Lets take some examples

    Weapon – Skill type – Tier – Skill name – Description

    Spear – offensive – 2 – Throw spear – The spear may be thrown in the same fashion as a javelin, after which it is lost from the character inventory and must be reclaimed either from the floor during the battle or as loot after the battle

    Pike – defensive – 2 – pike phalanx – the pike may be used to create a wall of points similar to the spear wall skill but with a range of 2, enemies closing from 3 to 2 tiles away risk being hit and repelled by the pike which this skill is active, enemies moving from range 2 to 1 however will not be affected by this skill

    Billhook – utility/passive – 2 – trip – enemies moving away from this character from a range of 2 to 3 tiles risk being tripped by the bill hook and stunned in a similar way to the ‘knock out’ skill but less damage.

    #13871
    RusBear
    Participant

    Similar deals have long been on the forum. But this is good – the more people write about such suggestions the more likely that we will see it in the game. Perks tree will remodel soon, it’s time to remind :)

    #13893
    Wargasm
    Participant

    All three of those actually sound more like they should just be regular skills available for anyone bearing the weapon (like Spearwall, which isn’t a perk). But perhaps, just as there’s a Shield Bash perk that makes the shield-based Knock Back skill more effective, there should also be a Pikewall or Pikezone perk that makes the Spearwall skill more effective (i.e. less fatigue) if using a spear, and that also extends the skill to two tiles (so that a Pikewall can be formed if armed with a pike), as well as making the pike-based Knock Back skill more effective (i.e. less fatigue to the user and some to each enemy struck). If a Trip skill was also unlocked, it would need to be restricted to contexts in which only one non-fleeing enemy is present within the weapon’s zone of action (just as Spearwall is only active so long as there is not another enemy already within the zone). Obviously, a Trip skill would only work with billhooks, not regular pikes, and Pikewall might only work with regular pikes and not billhooks (just like the pike-based Knock Back skill at present – although it’s always seemed odd to me that the billhook can’t be used for the same purpose) …

    There are already some weapon-specific perks … it’s just that they’re not that enticing compared to other perks. For example, Crusher (extra 50% damage to shields) is one of the least sexy perks, since you still end up needing to use just as much fatigue and action points to break the typical shield when using a hand axe, and the smaller hatchets just go from needing 16 action points (and 80 fatigue) to needing 12 action points (and 60 fatigue) – still too inefficient. Crusher is intended to be the offensive equivalent of Deflect (50% less damage to shields), but Deflect actually halves damage, whereas Crusher doesn’t double damage. If you had Crusher and were armed with a hand axe, and your enemy had Deflect and was armed with the typical large round shield, the shield damage done would be 3 (i.e. Deflect does more than cancel out Crusher). However, even Deflect isn’t so sexy a perk, since you can just choose Bags & Belts from the Utility tree and carry a back-up shield with no fatigue cost (in addition to so much more).

    One really cool skill-specific perk I’d like to see is something along the lines of Precision Strikes (extra 10-15% chance to hit with certain attacks that usually have 10-15% deducted from their chance to hit – i.e. Puncture, Decapitate and Destroy Armour … probably not Round Swing as well, since that gets covered by Bloody Harvest). But maybe I should make a new post about this …

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