I want share with you some proposals to improve weapon skills (1-handed / 2-handed)
For Maces (1H/2H), Axes (1H/2H), Cleavers (1H/2H), Hammers (1H), Poelarms, Flails (1H/2H), Daggers, Swords (1H) :
Could you add “Swing” skill with -5% accuracy ?
(3 attacks for all weapons and for weapons without this skill)
Spears :
Could you add “Puncture” skill same like daggers ?
(To give more interest for this weapon…)
Mace (1H) :
Could you add +50% “Daze” effect for “Bash” skill ?
(In accordance with 100% for new 2H maces)
Flails (1H/2H) :
Could you add +35% (1H) and +55% (2H) “Stun” effect for Flail/Cascade skill ?
Could you add +75% (1H/2H) “Stun” effect for Hail/Lash ?
(In accordance with the “head shot” capacity and the “stun” capacity from the Berserk Chain)
Daggers & Cross Bow :
Could you add “bleeding” effect for these weapon and for all skills ?
(These weapons creates a deep injuries with lot of bleeding effect)
Bow / Javelin / throwing axe :
Could you create a diversity for the arrows / ammo ? (Like in reality)
Anti-armor / Bleeding / Normal / Poisonned / Fire ?
Longaxe :
Could you add “+50% damage” for head shot ?
(In accordance with a 1H axes)
Or could you add “split man” skill like normal 2H axe ?
(In accordance with the 2H axes)
“Round swing” skill :
I’m not alone to think this skill is bad.
To give more interest, I want share with you a proposal :
Could you give -20% accuracy AND +50% damages for 6 targets?