Hi Zolw, thanks for the feedback and support!
When reading the title I was anticipating something like: “You will hear this a lot more… i dont like the busts” but man, was I wrong haha.
The combat demo gives a decent idea about the armor system but it will change a lot in the final game. Selecting perks and raising stats when leveling up will help a lot with dealing with the heavy fatigue penalties from armor. However, if you invest into fatigue reduction you will miss out on very powerful offensive and defensive perks so you constantly have to make tough choices.
When designing the game it was very important to us to make light armor a viable choice as well and also to give heavy armor some disadvantages – glad to hear that it seems to work out : )