bobombnik's Replies

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: The Ruined World Problem #20870
    bobombnik
    Participant

    The War option messes up cities as well, in that satellite resources (like orchards, ore smelteries, etc) are destroyed.

    in reply to: Wizard needs tools badly #20157
    bobombnik
    Participant

    Since your armor takes the brunt of damage in battle, you’re in constant need of repair. It’s BB’s main money sink, really. Ammunition depends on how often you’re using ranged attacks, and even the medical supplies for me drain pretty slowly (I tend to hit temples asap if my men are injured, though). Food and tools are the 2 major sinks.

    What annoys me is that regardless of relationship w/ faction or town, markets will only give you a fraction of the value of goods you are selling (talking weapons/armor, and not trade goods). I understand it’s not going to be anywhere near the actual ‘value’ of the items, but they give you less than 10% of the value of the item. Often much less. That makes keeping up on payroll, food, and tool costs a real challenge in the early game depending on the initial setup.

    in reply to: Bucklers rework #20143
    bobombnik
    Participant

    Turning the knock back skill on the bucker into a daze skill as you proposed is a nice solution, I think. That would add value further in to the game. Alternatively, doing something with increasing parry chance would also be good.

    Overall I agree bucklers need a little something more.

    in reply to: Boss Enemies #20142
    bobombnik
    Participant

    I like the idea that was mentioned earlier about contracts regarding ‘specialized’ encounters.. for example. maybe for one of the ‘townsfolk have been disappearing’ events, you’re hired to track down a ‘killer on the run’. You could go several ways with that type of encounter:

    1) The killer could be a special/named unit, but otherwise just be your typical engagement.
    2) You could base a secondary event off of this event, where once you have found the killer you have the potential to resolve the contract by convincing the killer to join your company (similar-ish to the deserter event during the noble war).

    You could do this for a variety of things.. poachers, thieves, killers, a particularly nasty direwolf, etc. Would add some great variety and a bit of ‘life’ to the contracts.

    in reply to: Improving some lackluster perks #20141
    bobombnik
    Participant

    I agree with #7. The few times I’ve needed Rally, it’s failed. That is with Sergeant w/ 100 resolve and holding the banner.

    Lone Wolf seems fine, and seems like it has it’s place to me. I have 2 brothers that are ‘scouts’, one on each end of the back line. I’ve been fighting in the noble wars, and those guys are crucial in getting to the enemy backline to take care of arbalesters and start hitting pikemen etc from behind. I’ve been planning on giving them the lone wolf perk as it should help them all around.

    in reply to: Morale failure triggers from spearwall #20070
    bobombnik
    Participant

    They did say that (saw it on the Steam forums). That said, it doesn’t make any sense, and they should consider giving it another look. Why would a combatants morale be effected negatively by successfully repelling the enemy? Especially repelling them by stabbing them with a spear – the check makes sense if an enemy is able to close into melee range, but not if they were repelled.

    in reply to: kinda weird using battle standard to attack #20071
    bobombnik
    Participant

    I assumed you’re just stabbing the enemy with the ‘spike’ (the end used to plant the banner in the ground). Practical? eh.. maybe not, but just how it goes. I’m sure the intention is to have some trade-offs since the banner has the resolve buffing capability, however in my opinion I don’t think it really needs to have the tradeoffs. The weapon has to be held to receive the buff, and as a weapon it is mediocre in the mid to late game.

    From a combat perspective it is outclassed by the pike simply by the pike having an alternative attack (push), and the longaxe and billhook (imo) are both better than the pike.

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    in reply to: Rebuilding Cities? #20072
    bobombnik
    Participant

    I agree.. cities should be able to rebuild ruined resources after some time. I’m currently running through the noble houses war, and they’re sacking eachothers cities.. this leaves a bunch of cities with no supplies and bad prices. Maybe add contracts that assist in the rebuilding process by some means? Supply escorts, guarding builders for a time, etc.

    bobombnik
    Participant

    Yes. It’s 12 or more in a single battle. Unless you had both groups participating in the same battle (not two separate battles), it won’t have triggered.

    On the flipside, I believe re-animated enemies add to your enemy total for a single battle. I believe I triggered it from a battle with 10 wiedergangers where several of them had risen back up. :P

Viewing 9 posts - 1 through 9 (of 9 total)