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  • in reply to: Can´t raid the big goblin base #21817
    Avatar photocoinoperated
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    The fight being very hard is the point. Goblin cities, orc warcamps, the black monolith are meant to be end-game challenges for companies that have done pretty much everything else.

    The shaman-spells do some fatigue to the shaman but not a lot, they can do it very often until they take a break for a turn or two.

    Retreating multiple times is a good way to wittle them down, takes forever but works.
    Kite-shields+shieldwall, night and, if you have the supporters edition, fangshire on your best archer.
    If your archers are good enough (like around 100 ranged skill) they can do a lot of damage even at night.

    If the fight is still to tough to crack just leave and get some more veteran levels, the city’s not going anywhere.

    I found retreating a couple times to whittle down their numbers worked for me, my mercs are around 13-15 vet lvl. I focused the archers and worgs first and once they were down, the rest came within melee range and got mowed down. Also just finished the Black monolith after it, much harder imo but the loot was worth it kinda…

    Still trying to figure out the reqs for this davkul set as its the last armor set id like. I have 2 cultists in formation and 4 in reserve but the only events ive had are conversion & raising the sacrifice guy. Hope it comes eventually.

    in reply to: Can´t raid the big goblin base #21802
    Avatar photocoinoperated
    Participant

    Even at night im finding the fight really hard :x

    Will probably have to retreat multiple times to lower the amount of mobs im fighting. 47 goblins really hurts. Especially since their archers/overseers seem to hit 50%+ of the time even at night and the constant shaman debuffs seem a little OP. Do they have a fatigue pool for their spells? or can cast whatever/whenever.

    in reply to: What with the balance? #21748
    Avatar photocoinoperated
    Participant

    After playing 2 Beginner campaigns and one vet campaign, i think the balance from beginner to vet is a bit of a jump. But saying that, it is not unplayable.
    Sure sometimes you will get unlucky and ground into the dirt, but it makes the fights more interesting.

    Playing Vet has definitely made me play smarter, using nets and better skill/weapon/perk assignments for my mercs. I have to admit if there was a ‘Normal’ difficulty level (between beg and vet) it might make a nice balance for people having issues with Vet yet finding beginner too easy.

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