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  • in reply to: a couple questions #689
    dehimos
    Participant

    Yes, you understood me.

    Having different types of weapons on a character should (hopefully) already give an advantage due to their different skills being suited for different purposes (e.g. axes against shields, clubs for stunning powerful enemies, etc.). This should increase further as we add more weapons that didn’t make it into the demo (like throwing weapons, two-handed axes and warhammers) and their corresponding skills. We then want to make, for example, warhammers better suited against heavily armored opponents by offering an interesting skill that works best against those heavily armored targets, and have swords perform only mediocre or so against them instead of outright break.

    That sounds fantastic.

    in reply to: a couple questions #678
    dehimos
    Participant

    I have also questions:

    -Broken weapons? For example: sword (slashing) versus heavy armor or random. Could be interesting to have a character with various type of weapons.

    -Formations? If for example we fight against other mercenaries.

    The undead attack “randomly” and only support with archers, but for example could go into several groups: one breaks the shield, other attacks and one defends.

    -Can we get necromancer powers?

    in reply to: Take screenshots #676
    dehimos
    Participant

    Yes, I use that key. Thanks.

    in reply to: Brush #673
    dehimos
    Participant

    Thanks.

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