Foz's Replies

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • in reply to: Paul´s Art Corner #26735
    Avatar photoFoz
    Participant

    Hey there Paul, great work as usual! Any spoiler on the new available recruit backgrounds? There was nothing about them in the dev diaries so far, maybe you could post some icon art at least :P

    About the retinue units, will they work like nameless inventory items or will they have events and etc? Will they just be represented as the character art you already posted or will they also have their own ragdolls(for events and etc)? I also wonder if they add to the consumption of food, have their own wages and such.

    Also probably not the best time to make requests, but have you looked into being able to add the dog armor to the wolf? As it is he is worse than an armored dog and cannot be upgraded, which kinda of sucks considering he is supposed to be the best canine unit in the game and hard to get(right?) :(

    in reply to: Paul´s Art Corner #23436
    Avatar photoFoz
    Participant

    Hey Paul, that “zweihander” image from the latest blog post, is it from a new event picture? I don’t remember seeing it in the game.

    zweihander

    in reply to: Paul´s Art Corner #23384
    Avatar photoFoz
    Participant

    +1 to sallets with facemask being awesome. They were quite prominent in my favorite game ever as well(darklands). We may be asking for too much though, only two weeks till release and Paul has already provided a lot of requests :P

    darklands1

    darklands2

    darklands2

    in reply to: Paul´s Art Corner #23380
    Avatar photoFoz
    Participant

    Those helmets look great, even better than skullcaps :P

    Will they work with the paints?

    in reply to: Paul´s Art Corner #23369
    Avatar photoFoz
    Participant

    Hey Paul, stupid question and I’m pretty sure the asnwer will be negative, but here it goes:

    Now that dog armor is an attachment, will you be able to use it on the wolves? I have no idea if the assets are compatible, I just remember how disappointing it was to roam mountains with my houndmaster and after finally getting the event, finding out that the wolf is actually less powerful than an armored dog.

    If it requires too much fumbling with the assets or remaking them disregard the suggestion :P. Maybe keep it in mind for a future patch or dlc.

    in reply to: Paul´s Art Corner #23368
    Avatar photoFoz
    Participant

    It could be both a solid helmet alternative for nimble frontliners and an entry level helmet for others. Less protective than nasal helmets with coifs but much lighter(less fatiguing).

    Right now planning equipment for a dodge/nimble build is a pain specially because of shields and helmets. Shields I understand(they are fatiguing to use indeed), but there should be a hard helmet alternative that doesn’t come with a -5 to -7 fatigue penalty. I don’t mention body armor because Paul already showed the high end light armor variations coming in the expansion. Also in theory having a viable light helmet is more important for a nimble build than armor(unless you waste a perk point on “steel brow”).

    in reply to: Paul´s Art Corner #23360
    Avatar photoFoz
    Participant

    Any chance you might add skull cap, cervelliere or some other lightweight cheap helmet? I feel it is the only thing missing in the helmet transition(you go from padded/leather to nasal helmet).

    If light armored builds will really be viable in the new update such a helmet would go well with it :D. Think of the Almogavars!

    Almogavars

    almogavar

    in reply to: Paul´s Art Corner #23358
    Avatar photoFoz
    Participant

    I hope you’re not disappointed, but this is the upgrade I am referring to.

    It’s cool :D

    Will more faces/heads be making into the patch/dlc?

    Also, will enemies(brigands, mercenaries, etc) carry or use the attachments?

    in reply to: Paul´s Art Corner #23338
    Avatar photoFoz
    Participant

    Cool enough. Would you mind some spoiler about how the craftable(or non-craftable) “armor plating” attachment will work? Will those be like cuirasses or scale vests crafted from monster hide? Will we get some common ones you can purchase in shops(metal plates as in the “coat of plates” top-tier armor or some other attachable vest)?

    I ask because you guys have showed screens of pretty much all types of attachments(dog armor, shoulder pads, cloaks, rivets, etc) mentioned except this one. Nobody would mind one or two screenshots if possible :P

    in reply to: Paul´s Art Corner #23333
    Avatar photoFoz
    Participant

    Hey Paul, some questions about the armor attachments:

    – From what I understand from the dev diaries, you will only be able to use one attachment per armor. Is this correct? Was this due to clipping/graphic compatibility issues(i.e: using two different types of shoulder pads and getting wonky looking clip as a result)? Or due to balance issues?
    – All in all I must say it is pretty cool that you managed to make the attachments universal, with no clipping issues or any of the sort, even with the limitation of one attachment per armor. Did you have to tweak/modify the graphics on some of the original armors in order to achieve that?
    – Are the attachments permanent or will you be able to remove/exchange them at will?
    – Will the simple attachments you can buy in shops include cloaks made of fabric? Might seem like a silly request, but those fallen hero armors that have them on look pretty badass and you already have the assets. It would be a cool cheap customization option for mercs on a budget or to use on armors which are already too heavy(obviously a cloak of fabric would add pretty minor/insignificant bonuses).

    in reply to: Paul´s Art Corner #23328
    Avatar photoFoz
    Participant

    Looks pretty much like the famous Emperor Constantine’s statue: Emperor Constantine

    Attachments:
    in reply to: Paul´s Art Corner #23296
    Avatar photoFoz
    Participant

    Awesome, thanks for the replies!

    in reply to: Paul´s Art Corner #23290
    Avatar photoFoz
    Participant

    Those shields look great! And no problem about the negative answers, they are all understandable design choices.

    One last question, about the new armor attachments: Will they be universal? Say, can the shoulder pads and metal rivets be used with every and any armor? Or do attachments only work with some specific armors?

    in reply to: Paul´s Art Corner #23285
    Avatar photoFoz
    Participant

    Also, any chances we will get heraldic/colored tabards as armor attachments/customizations?

    in reply to: Paul´s Art Corner #23281
    Avatar photoFoz
    Participant

    Hey Paul, awesome artwork as usual! Can’t wait for the dlc. A few questions about the new “paint” customization options:

    – Will every available company banner have the option of painting shields with the company logo?
    – As for painting helmets, will we just have the old 4 options(black, blue/white, red/yellow and green/white)? Or will we have color options compatible with each available company banner? I ask because several banners have different color combinations.

    Also, will there be any new banners aside from the Kraken one available for the supporter edition?

Viewing 15 posts - 1 through 15 (of 15 total)