Gooby St. Claire's Replies

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  • in reply to: Some ideas! #6364
    Avatar photoGooby St. Claire
    Participant

    Seems everyone has the same ideas for this game except the devs 8). They want to create something unique and that’s great but hopefully they give us some modding capability so we can make the game most of us seem to envision while still appreciating the developers vision (which btw I think will be fun and interesting).

    in reply to: Allow for non-category perk progress #6337
    Avatar photoGooby St. Claire
    Participant

    This probably won’t be an issue once the perks are fixed/replaced and actually make sense. They mostly seem like filler at the moment because for example why on Earth is the Armor fatigue reduction perk in the support tree and not defense? Also ranged and melee need to be split into seperate trees. Each role needs to be fleshed out a lot more but in the meantime I’m not against this idea.

    in reply to: Auto-Target hostile groups #6336
    Avatar photoGooby St. Claire
    Participant

    The enemy parties do the same. You can juke them by just spam clicking somewhere else 8)

    I’m almost certain this is being fixed in the Campaign map update.

    in reply to: Some suggestions after about 6 hours of play #6334
    Avatar photoGooby St. Claire
    Participant

    (1) A Player Character – I think a PC would add to the RPG feel of the game.

    He would die very often. And you would just Load Game, very often. It doesn’t work in this type of game unless you make him Godlike and/or unkillable which would ruin the game.

    Unless of course he is added as a Follower (which are being added in a later patch) and can gain exp and has a unique Company Leader skill tree which confers various company-wide bonuses such as reduced food/tool usage, increased map movement speed and vision range, etc.

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