Yes, I already have an inspired captain. But when you’re facing 5-7 Lost Souls all howling at the same time it really doesn’t matter if they start at Confident.
13) Titles given to your characters for completing certain feats (like dodging 20 hits in a battle could give you The Swift), and with them some minor character stat buffs (like +5 melee defense in this particular situation).
12) Have a 2-3 turn COOLDOWN on that stupid, Overpowered Ghost Scream thing that Lost Souls do. It’s STILL too powerful… especially when they can just sit back 2-3 hexes and screw your day over while you’re swamped with skeletons (even late-game).