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  • in reply to: Paul´s Art Corner #24312
    Avatar photoMarsdreamer
    Participant

    We explained on several occasions how horses would break the basic way the tactical combat works.

    Ever get tired of asking that one? ?

    Speaking of map related questions, is there a reason Beasts don’t have ‘encampments?’ Wolf and Spider dens, Unhold Caves, Schrat Groves? Etc? Feels wierd that Nachzehrers are the only Beasts that can be found at a location.

    in reply to: Paul´s Art Corner #24130
    Avatar photoMarsdreamer
    Participant

    We had to cut the objects, so that no element is wider than one tile and then piece them back together in the combat map. It was a hassle :( So we finally decided that our time is spent a lot better on improving the gameplay and adding content instead of finding a dodgy workaround to implement large structures.
    Apart from the technical issues, the gameplay effect of large objects would be very doubtful as they would basically just clog the map without adding any strategic depth (even though of course they would look pretty cool).

    That makes sense and was about what I figured. Thematically I feel like it would be very cool, especially (at least) for some Legendary Location fights as a means to kind of make them unique and be a kind of set-piece. I’m sure it would basically be useless in battle, but part of me loves the idea of just a little bit of terrain to marry the battle map with the location piece. Just some structure or remnant of one off in a corner of the map, barely visible (from the start battle view) and out of the way, but enough to make you remember “Ah, this is some dilapidated farm” or a few gravestones and dug-up graves for a graveyard. Little things — But I’m sure that it’s a lot of work for only thematic benefits.

    Cheers, and thanks for the response. Can’t wait to see your artwork posts for what you’ve been working on with the new DLC :)

    in reply to: Paul´s Art Corner #24092
    Avatar photoMarsdreamer
    Participant

    I was looking through some of the old artwork you did back in the beta. It’s incredible how far the game has come and really cool to see your progression from early mockups to finally nailing down the theme in your design.

    I also stumbled across this old mockup. Whatever happened to adding in structures to the battlemaps? Too complicated? Did the tile system break the ability to add multi-tile structures? Early mock

    in reply to: New player, lost 6 times "Early Game" scenario #18115
    Avatar photoMarsdreamer
    Participant

    I just completed it and it was a little tricky, but overall fairly simple to deal with. I didn’t lose any men.

    Some tips.

    You’ve got two bullhooks to equip your men with, these are pretty OP weapons and are going to be the meat of your damage dealing.

    Use your shielded brothers and equip them with spears. Spears are very accurate and deal decent damage. They fail against armor, but most of the Undead in this encounter are unarmored or already half armor, so spears are naturally good against them. Really you just want reliable damage.

    I don’t know if the map is the same every time, but for me I started on a small strip of land behind several murky water terrain tiles. Use this to your advantage as any units inside the murky water take significant combat penalties. I set up my shield brothers in a row along there and my bullhooks behind (bullhooks can attack from range 2). I had one sword brother and an archer set to the south. I simply passed turns for several turns waiting for the enemies to come to me, I used all my ammunition dealing the first stragglers that came at me. I DID NOT ADVANCE as I knew the enemies would come to me and I had terrain advantage.

    I just waited until the zombies came into my wall and then singled them out, burning them down. The bullhooks can frequently kill one outright or do 80-90% of it’s HP, depending on your damage roll. I prioritized low HP enemies and then enemies with actual weapons. It’s mainly important in the beginning to try and even out the number of attacks you are recieving Vs. dishing out. You always want to try and position yourself such that you can attack and eliminate a threat before it has a chance to attack you back. I think in the entire fight I was attacked about a dozen times and only hit half that.

    Once I had the zombies down to more manageable numbers, I transitioned a Bullhook, and the archer + spear brother at the southern flank in towards the necromancer. They made their way there while the necromancer raised and possessed zombies that my main force was dealing with. This southern flank circled around, got into melee with the necromancer and killed him, then moved back towards my main force and flanked the remaining zombies, eliminating them.

    Hope this helps!

    Avatar photoMarsdreamer
    Participant

    In the opening event you took an arrow in the torso and nearly died. Throughout the game there are events which discuss or surround the topic of your slow recovery. You run the company and direct the tactics / decisions from the sidelines. I don’t think there really needs to be a physical representation of “you” in the game, especially considering permadeath.

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