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  • in reply to: Size and Troop Quality of enemy parties #13607
    Avatar photoMerlion74
    Participant

    Hi all,

    I thought I should get back and report back my short experiment. I rehire 12 new level 1 brothers at Day 63 and played until Day 85. I only managed to complete 6 contract. 3 contracts were patrol, 2 were delivery and 1 was to clear cemetery.
    My new recruits were modestly equipped with hand-me-downs from the previous bath but definitely better off when compared to brand new mercs.
    I found that Sky’s comments were correct in that world progress continued and I had a lot of difficulties clearing global spawns (with multiple reloads).If I can clear the battles with only 2 or 3 casualties, I don’t reload. Needless to say I spent a fair amount of gold rehiring.

    As to whether the contract difficulty scales – I am not so sure. My last contract was a delivery with 1240 gold as a reward. It turned out that the cargo had a bunch of undead – 17 of them with 14 skeleton/skeleton guards and 3 Fallen By then my mixture of Level 1, 2 and 3 were not enough.

    so my conclusion is if I ever had a bad fight in Iron man mode and only got 1 or 2 mercs left after a tough fight. I would probably restart. Unless the scaling mechanics for contract can be more accurate. Otherwise it will be very time consuming to level up entire brand new warbands mid-game.

    in reply to: Memorial Screen #13534
    Avatar photoMerlion74
    Participant

    Another idea that is closely related to the memorial screen but slightly different concept is Battle Honours on a Flag or Standard. I suspect this idea is probably suggested before else well. I thought I will write it again to get it out of my system (sorry for suggesting the same idea)

    Basically Battle Honours in real life military units show them where they fought. So I think all the statistics of win/loss, how many different monsters killed in each battle and which battle brother died can be there.

    in reply to: Size and Troop Quality of enemy parties #13533
    Avatar photoMerlion74
    Participant

    Hi Sky and Baranguc,
    Thank you for your input and advice.

    I must admit that the original reason for wanting to dismiss my warband was because I wanted to rebuild my warband as I wanted to re-do the stats increase.

    However another interesting reason why I decided to do it is to understand the ‘spawning mechanics’ better if the game eventually has an Ironman mode and I lose many brothers in a fight and I do not want to restart.

    Would it not be cool to have an achievement of last man standing and you can rebuild your warband even with 1 man standing? Just like one of the characters currently in game that says he has inherited the equipment from his father and decides to become a merc.

    So last night, I decided to experiment dismiss 11 mercs and keep 1 level 4 Brother.I hire another 6 level 1 brothers to join him. So far I have not had much time to test yet and had only completed 1 contract to clear 17 ghouls in a cemetery. Incidentally, this contract is one of my current favourite for low level bands. My in-game time is at Day 63 (challenging mode). I will need to play more contracts and see more roving bandits and orcs to understand the spawning mechanics.

    in reply to: Size and Troop Quality of enemy parties #13518
    Avatar photoMerlion74
    Participant

    Interesting sharing. After reading this forum, I think I have built the stats of my mercs the wrong way. But I don’t really want to restart. My question is this:

    If I sack all my experienced Mercs (say level 5 to 6) and hire 12 Level 1 Mercs. Will the enemies spawn accordingly to Level 1 Mercs or they will spawn according to the previous set of mercs at Level 5?

    in reply to: Tools vs Blacksmith #13495
    Avatar photoMerlion74
    Participant

    I agree with sqw his point 3 suggestion to allow blacksmith to convey a temporary bonus to armour and weapons.

    Also I did not know that blacksmiths could repair weapons and armour with ALT-RMB! But that is not a big issue so far.

    On another note, I would have been having troubles trying to consolidate left over arrows and bolts into bundles of 10 to save space. Can this be done? If it can be done how can I do it?

    If it is not a current game feature, can you please consider implementing it? Thanks

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