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  • in reply to: Skip to next enemy turn #26070
    Nanor
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    I agree. I actually registered to post something similar.

    If you could put them on a sort of stand by mode where they won’t be activated until you manually take them off standby, a new enemy comes into view, an existing enemy makes an attack against them or enters their zone of control then it would save a lot of the space bar mashes OP mentions.

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