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Ned StarkParticipantThanks for the reply, Ieuan Mawr.
I’ll read up to present from dev blog 83 so that I’m not making already existing suggestions.
Tutorials are usually optional settings, so I’d hope that’d be the case here too (“Do you want to enable tutorial?”).
Myself, I really dislike when I’m doing well in a game and an enemy uses a tactic I’ve never before seen or knew existed, and uses it to wipe me out completely. Currently I believe that Battle Brothers is a bit difficult to grasp, and there’s a bit too many of these ‘new tactics’ that can wipe out all troops for that new player that doesn’t know how to employ a good sound strategy yet.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantI just arrived at the same conclusion by checking the updates. Thanks for the clarification.
I’ve only had the game for a short while now, so I wasn’t sure if that last update was supposed to be in my game or not.
Kudos, Fotsvamp.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantWait, what? I fought skeleton bowmen just today… a few hours ago. They made a pincushion of my pikeman.
There was a quest where I followed up with the dead appearing at a graveyard, finding a purple cloth, bringing it to the quest giver, then being asked to cleanse the hall of the Necromancer that was responsible for all this (and that that purple cloth belonged to).
Attached is a picture of part of this questline, and my log.
Sidenote: I was referencing that the Mongols might attack, pretend to retreat, then blow their pursuing enemies to pieces with the combined power of their superior maneuverability and their bows, once their enemies left their positions. This tactic of retreating then regrouping was effective, if I remember correctly, as it was very disgraceful during this time to retreat, and no army wanted to do it.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantFor a second there, I thought you were talking about the tactics the Mongols used.
Annoying? Yes.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantIf it’s not too much trouble, I would very much like this as well.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantA good idea.
+1"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipant“The beast faction is not a typical faction as it is not united within itself. This faction consists of all kinds of dangerous and mystical creatures that roam the lands independently and threaten its inhabitants.”
Perhaps this could come in the form as stated above/on the Factions part of this website.
Dragons would be cool, but hey, this isn’t Skyrim.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantThis would be nice (Perhaps a single percentage gauge of your mercenary company). That way I don’t have to switch back and forth repeatedly from camp mode to the character screen when I need to heal.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantI’ll just continue adding on things as I come across them…
1)
It should be possible to track an enemy on the world map upon left clicking them. This way, when following a target, you don’t keep having to left click and run by them each time the target makes a quick turn.2)
Enemy hideouts on the world map could have different sizes and should spit out units to harass the countryside accordingly. Additionally, camping outside an enemy hideout should get you attacked. Or shot at. Or something. Currently there’s just an intense staring contest going on each time I walk next to a goblin hideout and wait for it to get dark.3)
This is a major one.
Returning to the SAME battlefield that one was just at a couple hours ago (1/12th a game day ago), should not have all corpses, their armor, and their weapons, missing. Having my squad nearly wiped, and returning to the battlefield with two fresh men to finish the three skeletons was very frustrating, and possibly impossible to come back from… Had I known that battlefields are reset each time you leave, and all corpses and equipment deleted, I’d just have toughed it out and risked killing the 3 remaining enemies for all the loot that the enemy and my company had dropped.(Even funnier, and a sidenote, the story referenced obtaining the necromancer’s head… and in that battle, two of my best soldiers fell adjacent to him, with their weapons and armor mainly intact)
4)
Another major one.
Lastly, have a pop up dialogue occur when you’re out of money. Negotiate with your men instead of having them randomly leave and you try and guess who it was that just left. This pop up dialogue can follow a similar pattern as when you’re negotiating for the pay of a contract.(It was easy for me to guess, as it was one of my two ranged fighters. Twas my original Battle Brother, in fact, and the one with the highest ranged skill in the company.)
The attached picture is for giggles. It’s my company trying unsuccessfully to race down the road back to the quest city before noon strikes.
Attachments:
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantRelated to Rahziel’s “Update post”, here’s two screenshots of a double “nighttime” effect.
Reproducible with steps similar as Rahziel outlined above.
Lastly, since I don’t believe these forums have a way for messages between participants, Rahziel, if you want to add me on Steam, search me as “That One Guy Robert H”.
I’m the one with the “This is Sparta” picture. We can tag team a bug hunting expedition of Battle Brothers, if you want.Attachments:
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"
Ned StarkParticipantThanks for the quick reply, Rap, and thanks for the copy/paste explanation Rahziel.
Here’s another text error…
“I said, no” Should be omitted from the sentence.
Attachments:
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!" -
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