nomad's Replies

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Considering the War Bow vs. the Heavy Crossbow #19873
    Avatar photonomad
    Participant

    So basically, as long as you have at least 1 point of armour, your HP only gets hit by the “ignore” portion of damage and the “normal” damage doesn’t spill over into HP?
    That would make sense, I was always slightly confused about the fringe case of very little armour in relation to HP damage.

    in reply to: A little frustrated #13128
    Avatar photonomad
    Participant

    Just registered so I could add my voice to the frustration with the randomness of skill increases. Melee skill is so much more important than the others, it is a problem. It is especially problematic since there appears to be a bias against leveling melee. I regularly see opportunities to add 4 to other skills but have never had a single chance to improve melee by 4.

    That is because melee skill can’t raise by 4.
    The range for melee increase is 1-3. Same for melee def (and range def also I think? I never level it so I’m not sure).
    The range for all other skills is 2-4.
    I assume it’s made this way to make other skills more attractive to level, since melee atk and melee def due to nature of the game are more valuable than others by default.
    Ranged def could probably be bumped to 2-4 as well if it isn’t already, since it is not very attractive to level as is.

    in reply to: A little frustrated #13085
    Avatar photonomad
    Participant

    Lvlups were static in the version before the update and people complained that it was too boring.
    They bring back variable lvlups, now it’s too random :P.

    Honestly I don’t see too much of a differece. Some guys are slightly worse, some are sligthly better than before. Lvl 11 brother in end game gear is pretty unkillable anyway, even if you get +1 to mdef on every lvlup.

    In my game all my guys that are lvl 10 from poor to mid tier backgrounds have around 70 melee atk (70, 69, 65, 74, 74, 65, 69). Considering avg guy from these backgrounds starts with above 50 melee skill, it’s a little bit below guaranteed 2 we had before. But I skipped melee skill on some levels when I rolled 1, thinking it gets rerolled on another level up. However, it seems that all rolls are created on recruitment and you need to pick a skill if you want to progress through the rolls. So if I lvled correctly at lvl 11 it would more or less average to 2 per lvlup.

    Are you guys actually picking the skills you want to level? Or if you see 1 you pick another skill? Because it seems that 1 won’t go away until you pick it.

Viewing 3 posts - 1 through 3 (of 3 total)