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Viewing 15 posts - 826 through 840 (of 1,179 total)
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  • in reply to: Bug report: Wrong range defense #5974
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    Keymaster

    Fixed. There will be another small update later today.

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    in reply to: Windows 10 error #5964
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    Keymaster

    Now the update has been released :)

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    in reply to: Windows 10 error #5956
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    Keymaster

    Note that the game hasn’t been updated yet.

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    in reply to: Windows 10 error #5949
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    Keymaster

    I’ve got an update on this. We’ve fixed the issue for our own PC running Windows 10, and the fix will be included in the update this week. Hopefully this solves the issue for you as well.

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    in reply to: Windows 10 error #5908
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    Keymaster

    That’s helpful. Can you also make a screenshot from the error message you get when the game refuses to start at all?

    The issue may be caused by faulty runtime libraries. Can you try deinstalling the Microsoft Visual C++ 2010 Redistributables and Runtimes from the ‘Deinstall or change a program’ panel in your Windows settings? Then download and install again the most recent version from here (32bit) or here (64bit).

    I’ll look into other possible causes next week.

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    Keymaster

    That’s a good idea, we’ll keep it in mind for when we get to overhaul the worldmap gameplay.

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    in reply to: Windows 10 error #5902
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    Keymaster

    Hey,

    can you make a screenshot of the full error message and post it here? Thanks.

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    in reply to: Bugs. Build: 0.4.1.5 #5629
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    Keymaster

    1) Oh I see, that’s already been fixed for the next update. Thanks for reporting it, nontheless :)

    2) That’s why I said that maybe the name of the skill should change to better reflect what it actually does; it’s not supposed to be a mighty blow but an attempt to specifically destroy armor, and not necessarily by crushing it. In any case, how weapons interact with armor has changed with the introduction of direct damage recently, so that also changed how this skill works slightly.

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    in reply to: Bugs. Build: 0.4.1.5 #5622
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    Keymaster

    1) Not quite sure what you mean. The Debilitate skill has the correct amount of AP and Fatigue costs shown in the tooltip. These amounts are never shown in the tooltip for perks that unlock active skills, however. Is that what you’re missing?

    2) The Crush Armor skill always does 10 points of damage to hitpoints on a hit. The tooltip description says so, too. Maybe the skill should be renamed to better reflect what it does – using the weapon to batter, deform, rip and otherwise render the target’s armor unusable, but not for one big crushing strike or so.

    Yeah, the blood is from re-ordering the game’s innards ;)

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    in reply to: Bugs. Build: 0.4.1.5 #5617
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    Keymaster

    The functionality of destroying items was in the game at some point, before Early Access, but was removed again, as it added nothing but people accidently destroying part of their inventory. That image is a leftover from that time.

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    in reply to: Bugs. Build: 0.4.1.5 #5615
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    Keymaster

    Thanks again for your help!

    F has been fixed.

    I’ve since cleaned up how mood is handled as I can finally break save compatibility for the next update. Issue G may have been fixed in the process.

    I’ll look into H when I have the time. Was there any adverse effect other than the error message buried in the logfile?

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    in reply to: Suggestions Forum #5572
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    Glad you’re enjoying the game! In fact the coming update will include some AI improvements – including better decision making of when to go on the offense and when to stay on the defense. Goblins use quite a defensive approach to battle, so they most benefit from this, but all intelligent opponents factor this into their behavior now. There’s a lot more I want to do in terms of formation and tactics, like the good examples you’ve given, but it will have to wait a bit longer :)

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    in reply to: Bug Report: Another Battle Issue #5529
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    Keymaster

    Fixed a bug. Thanks for your help!

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    in reply to: Bug Report: Another Battle Issue #5526
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    Keymaster

    Can you zip the logfile and then attach it?

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    in reply to: Bug Report:World Map Glitch #5510
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    If this occurs again for you, please attach the logfile here as described in the sticky post. Thanks!

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Viewing 15 posts - 826 through 840 (of 1,179 total)