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RapKeymaster
RapKeymaster
RapKeymaster
RapKeymaster
RapKeymasterThat’s helpful. Can you also make a screenshot from the error message you get when the game refuses to start at all?
The issue may be caused by faulty runtime libraries. Can you try deinstalling the Microsoft Visual C++ 2010 Redistributables and Runtimes from the ‘Deinstall or change a program’ panel in your Windows settings? Then download and install again the most recent version from here (32bit) or here (64bit).
I’ll look into other possible causes next week.
14. August 2015 at 18:16 in reply to: How will your party be remembered!? Battle Brother Legacy #5905
RapKeymaster
RapKeymaster
RapKeymaster1) Oh I see, that’s already been fixed for the next update. Thanks for reporting it, nontheless :)
2) That’s why I said that maybe the name of the skill should change to better reflect what it actually does; it’s not supposed to be a mighty blow but an attempt to specifically destroy armor, and not necessarily by crushing it. In any case, how weapons interact with armor has changed with the introduction of direct damage recently, so that also changed how this skill works slightly.
RapKeymaster1) Not quite sure what you mean. The Debilitate skill has the correct amount of AP and Fatigue costs shown in the tooltip. These amounts are never shown in the tooltip for perks that unlock active skills, however. Is that what you’re missing?
2) The Crush Armor skill always does 10 points of damage to hitpoints on a hit. The tooltip description says so, too. Maybe the skill should be renamed to better reflect what it does – using the weapon to batter, deform, rip and otherwise render the target’s armor unusable, but not for one big crushing strike or so.
Yeah, the blood is from re-ordering the game’s innards ;)
RapKeymaster
RapKeymasterThanks again for your help!
F has been fixed.
I’ve since cleaned up how mood is handled as I can finally break save compatibility for the next update. Issue G may have been fixed in the process.
I’ll look into H when I have the time. Was there any adverse effect other than the error message buried in the logfile?
RapKeymasterGlad you’re enjoying the game! In fact the coming update will include some AI improvements – including better decision making of when to go on the offense and when to stay on the defense. Goblins use quite a defensive approach to battle, so they most benefit from this, but all intelligent opponents factor this into their behavior now. There’s a lot more I want to do in terms of formation and tactics, like the good examples you’ve given, but it will have to wait a bit longer :)
RapKeymaster
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