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  • in reply to: Lead Character suggestion #13824
    Avatar photoVortic1
    Participant

    I see your point, Sky. I think I can see the big picture now.
    I would like to see how the non combat unit would help the band, the shield sisters, cooks, armorers, doctors, you name it… sure it will be interesting.
    Now I sure agree with you about an avatar with administration skills and perks, but that could unbalance the game as well if not kept in check too.
    The idea of having a leader representing ourselves is really to help immersion, not about having an immortal super soldier as a meatshield on the battlefield XD.

    Let’s Improve our ideas:

    1-There should be a leader, created by ourselves or promoted from shield brothers, this leader would help the band with a wider array of non combat perks/skills and new combat skill too if possible, his resolve would have more impact on the group than most in combat, high or low, so we should choose carefully if he is the promoted variety. The creation of another tab called “tactics” for leading and management perks with different xp for the leader is an idea;

    2-If created by ourselves and felled in battle he should lose ALL his “battle”+”tactical” experience and reset stats/perks due to his near death experience, and to be healed he should require the aid of a proper doctor in a town for a fee (or a wandering doctor from his band for more bandages than normal, if it’s added in the future). Which is kind of what happens in the beggining, so it would be a game wise move.

    After healed he would have the “near death experience” trait which would have a particular side effect and a few penalties plus temporarily suppresing all his traits, then in two days or more the trait is gone and the normal ones are restored (perhaps it could even random the restored traits, so the results would be unpredictable, no almost death would be the same). So no need to keep reloading, and no game over, but also no insane immortality either.

    This alone would prevent players from using him as a meatshield, they would think twice before doing so. The fact that he is reset balances the character, like a fresh recruit. And it is a lot more time saving than going from town to town to hire a desired merc, with the desired background to lead and then renaming him and taking him to the barber and then having him diyng in his first battle, and then repeating the process all over again…;

    3-Should he be promoted instead of created then he only will gain a new tab of “tactical” in character screen. if lost in battle then other battle brother can replace him;

    4-the leader should be able to choose to participate in battle or not;

    5-if he does participate he gains battle experience like other brothers, and “tactical” xp too,
    if not, he gains only “tactical” experience, which will improve his management and leadership skills/perks (sky suggested some really good ideas above)

    6-Getting your men killed will lose you some “tactical” xp, possibly losing perks if the outcome is too bad;

    7-The leader should still receives daily wages, even if he was created. This is to simulate the expenditure he needs to maintain himself daily and to also apply morale penalty if out of gold, the only difference is that he cannot desert;

    8-Let’s think some more possibilities and help the designers with more ideas. Perhaps if it’s not added in the game then it could be modded for it instead; :)

    in reply to: Lead Character suggestion #13766
    Avatar photoVortic1
    Participant

    Interesting thing… In jagged alliance you could create your own mercenary. You had that option in the game, and if he died, the game continued like it was no big deal. Having a role character for the leader shouldn’t influenciate gameplay. The choice of going on without him or loading the game and trying again should be of the player.

    How many people have not loaded a game because his favorite character died?
    Have you ever played jagged alliance and let your mercenaries just die needlessly? Most people reload and try again if they lost a skilled man. Because they care for them… And the penalties were also severe. Somehow we really grieved for them, since they had uniques personalities and emotions. The game developers put efforts in making them unique, and we also put efforts in evolving their skills and keeping them alive against all odds. That’s really beautiful in a game.

    Now, some people played mount&blade right. Have they ever loaded a game because one or two of their men died? Because they lost one skirmisher? It’s possible to make bloodbaths in the game and not care about it if only the player was still standing. Because the soldiers are generic and have no names or relations in the game, also the important companions couldn’t die… All decisions can be made mostly strategically since there is absolutely no risk of dying or loosing someone important… the only real risk is of getting captured and losing all your money, some time, and fame. “Now that is a real loss, isn’t it”… rest in peace generics…
    These games are good by themselves, i’m just comparing a specific part of them.

    That said, Battle Brothers bring it to a new level. Battles are hard, the chances of losing men are very high. But the real thing here is How they are going to die… Will they die as cannon fodder or as loved ones… Or will you change time itself to save them… Could a leader survive in the battlefield this way, could he be replaced by other brother if his time comes…

    If the leader do battle he could suffer permadeath, but could be replaced by other brother or sister… Or as thought of above, would he only be wounded, albeit giving a morale penalty for the battle AND reseting his combat skill to level 1 due to his injuries, but alive to fight again fresh from the start as another recruit. Sure one of this options won’t change the gameplay, only aesthetics and RPG elements. Or he can choose to stay away and watch if the odds are bad and keep only to tactics and administration depending on players preferences.

    Maybe the real change is in how we play, the choices we make. How we face death and how much we care for life. Can we believe so much in life as to not let our brothers die, can we let life go on without loading like a broken record when death show it’s hand… This game keeps me wondering… Maybe it’s not about having a leader, maybe it’s about making it through together… Share your thoughts

    in reply to: Lead Character suggestion #13552
    Avatar photoVortic1
    Participant

    Ok, I’ve just read the FAQ and seen that there is a question like this:
    “WILL THERE BE A LEADER CHARACTER I CAN CREATE MYSELF THAT TAKES PART IN BATTLE?”
    awnser: no…
    So i’m sorry for even starting this topic…
    worthed a try tough…
    Still a great game…

    in reply to: Lead Character suggestion #13551
    Avatar photoVortic1
    Participant

    Or maybe you can choose wether to participate or not in battle.
    If staying alive is too dificult, perhaps he could get only knocked out, albeit leaving a morale penalty to the entire party for that battle.
    It would be cool to have the option to have your own avatar.
    But then again, it could be an option to join the battle or not.
    As Alesch said, there could be management skills alongside combat and tactical skills.
    I’m sure it would improve the game, without changing it too much.

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