Full Release! - Battle Brothers Developer Blog

Mar
24

Full Release!

It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th, 2017.

Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. We hope you enjoy playing Battle Brothers as much as we enjoyed developing it – and given a successful launch, this won’t be the end of the road.

With the game’s release, the soundtrack is now also available as a separate DLC. If you’re the owner of the Deluxe or Supporter edition, it’ll be automatically delivered to you via Steam. The Art & Lore book will become available in the coming weeks.

Let’s celebrate this momentous occasion with our new gameplay trailer for launch and final feature list of the Battle Brothers 1.0 release.

Features

  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat along with new contracts, enemies and events.
  • Two full hours of orchestral soundtrack.
  • 70 Steam Achievements and Steam Trading Cards
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Jaysen

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13 comments

  • icemelon
    icemelon
    Mar 24, 2017 @ 18:48 pm

    Finally!!!! It’s a happy day for me. More than a year ago, I bought your EA. A really good decision. You guys know how to take care of a community. The way you listened to us and answered our questions and doubts… Amazing.

    I wish you the best!

    Reply
  • Rajiphun
    Rajiphun
    Mar 24, 2017 @ 18:55 pm

    WOW epic launch trailer! Nice promotion there! And I wish you all good luck, Overhype, looking forward to upcoming DLCs and, in the future, new titles!

    Reply
  • MacGruber
    Mar 24, 2017 @ 18:59 pm

    Good job!

    Reply
  • juanval
    Mar 24, 2017 @ 19:02 pm

    Congratulations for the release!! Since the first time I played the combat in 2014 I’ve following the game and enjoying it for many hours.

    Good luck brothers!!!

    Reply
  • Asterix_von_TWC
    Mar 24, 2017 @ 19:11 pm

    Congratulations dear friends! Its been a marvelous journey with the best Early Access version ever! Looking for to playing it as much as day 1…. even more now, its an acquired addiction.

    Looking forward to the multiplayer system in patch 1.1 :D

    Reply
  • arteofwar
    Mar 24, 2017 @ 19:13 pm

    CONGRATS!!

    Reply
  • frank_will
    frank_will
    Mar 24, 2017 @ 19:44 pm

    Thanks a lot devs for all the work you put into this 3 years!

    Reply
  • RusBear
    RusBear
    Mar 24, 2017 @ 20:00 pm

    i wish you good sales – you know why )

    Reply
  • Human Warlord
    Human Warlord
    Mar 24, 2017 @ 23:02 pm

    Congrats!

    Reply
  • Some Dude
    Mar 26, 2017 @ 1:22 am

    Congrats Fellas. Just a heads up though, Fallen heroes behave as regular un-decapitated zombies even when beheaded.

    Reply
  • Jedesis
    Mar 27, 2017 @ 1:38 am

    I’ve been holding off until the full release but I’ve been keeping an eye on development all the way through, I wish you and your team success! Grats!

    Reply
  • Jaffai
    Mar 28, 2017 @ 2:02 am

    Congratulations! Solid game. When are you announcing next project?

    Reply
  • TimDogg
    Apr 3, 2017 @ 17:42 pm

    This game flew under the radar for me (sorry, real life and all that) but so far it is the game of 2017 for me, what an excellent job have you done! Can’t wait to see where you take it from here :)

    Reply

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