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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 11 months, 3 weeks ago by Zaxxsel.
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7. July 2016 at 15:57 #15915PsenBattleKeymaster
Do we get more bastard weapons similar to warbrand?
Like long spear or short pike?Definitely planned is hafted blade which will look like a warbrand on a stick.
Implementing more bastard weapons would be fun, as the warbrand is already my favorite weapon in the game. I’ll think about it!7. July 2016 at 17:07 #15916SarissofoiParticipantDo we get more bastard weapons similar to warbrand?
Like long spear or short pike?Definitely planned is hafted blade which will look like a warbrand on a stick.
Implementing more bastard weapons would be fun, as the warbrand is already my favorite weapon in the game. I’ll think about it!That is good news.
Do we get some more tiers of them?
Also do you plan/have in mind make some Legendary weapons that are above Unique with names? The weapons with their backstory and maybe rewards for specific quests or destroying specific premade locations with plenty of strong enemies?7. July 2016 at 17:15 #15917Holy.DeathParticipantWeapons look amazing. I wonder how you planned to balance out polearms. It is a good move as of right now polearms aren’t exactly used to keep enemies out (with the exception of spears), rather to be used from the second line. I will try to throw in some suggestions after the update concerning them.
7. July 2016 at 19:52 #15918Harry_KrishnaaParticipantOMG !nice! :)
i love the fighting spear… it looks sooo mighty! Hope it will be powerful as looking … because the spears already ingame ..are largely useless at lategame i think.
Do we get a new heavy crossbow too? … with a stretcher for example…
7. July 2016 at 20:58 #15922JagoParticipantStunning work Paul!!! So many new weapons and armors! YES! *_*
Got back to playing BB when the new UI came out and all of this excites me even more!Visit the Battle Brothers Wikia
8. July 2016 at 00:20 #15924Harry_KrishnaaParticipantmaybe get some references here…
8. July 2016 at 05:02 #15929MeekyParticipantFirst off: LOVING the art.
Secondly: LOVING the news.
That is all.
EDIT: Well, if I were to say anything else… On the topic of non-named weaponry: what are your thoughts on slings as a combination of “Poor man’s ranged weapon” and “Actually decent against undead ranged weapon”? A sling would be pretty piddly but could be used with round/heater shields, and a staff-sling as a later tier weapon might be fun against undead. Of course, I’m not expecting a resounding “YES!” because these are, well, not exactly typical of the High Middle Ages.
But on that note: might we see some more potent thrown weapons, too? Maybe even poisoned ones wielded by goblins, lootable by players?
I mean, goblins need more poison anyway, right? Why not give their melee guys some poison attacks via poisoned bolas or poisoned spears?
*Queue Benny Hill Theme + running away from angry forum-goers*
8. July 2016 at 10:32 #15930PsenBattleKeymasterHey there,
a sling was planned at some time but was dropped in favor of other stuff on my to do list.
I still like the idea though, we will probably introduce a sling of some sort whith the skeleton rework.Throwing weapons are okay for now, so I am focussing on the named items.
And I guess the goblins wont get any more poison for now :) Although we have to see how the injury system works out and after that we may adjust some things.8. July 2016 at 11:36 #15931WillsamaParticipantAnd I guess the goblins wont get any more poison for now.
Hi! I’m not sure i understand this ^^ Do you mean the Gobos will stop brewing nasty stuff or do you mean they won’t cook anything new?
8. July 2016 at 11:58 #15933muzgobParticipantAs ideas – Possible invasion of cards with 4 points of the compass.
1. Treacherous knights, mercenaries from the west with the elements of weapons and armor of the late Middle Ages. Deep specialization types of troops. Mechanical and technological weapons.
2. Dark Expedition Normans (Vikings, Rus) in the north – the beard, totem poles, axes, medium armor, special perks associated with axes and type of raider attacks.
3. Legendary Oriental strangers – light and medium armor, weapons exotic Asia. The motives in the clothing – from Mongolia and China to India. The bright, colorful colors. Perks associated with spiritual practices and martial arts schools.
4. Sophisticated and corruption slaveholders of the South – a combination of luxury and slavery. The clothes used elements of ornaments made of feathers and skins of exotic birds and animals. Sacrifice, worship of fire. Lords consider themselves godlike. Among the troops found the alchemists with gunpowder and oil fire projectiles.
8. July 2016 at 12:00 #15934PsenBattleKeymasterthey won’t cook anything new?
This :) Of course they keep what they already have.
8. July 2016 at 12:10 #15937PsenBattleKeymaster8. July 2016 at 12:44 #15938SarissofoiParticipantPsen, can you make some asymetrical bow like Yumi bow?
Also will we get some different ammo for bow/xbow?8. July 2016 at 13:14 #15939WillsamaParticipantThanks for clarifying about Gobo cooks ^^
Are all those weapons futur Uniques or is the base weapon included ?
8. July 2016 at 13:25 #15940PsenBattleKeymasterfutur Uniques
Theyre uniques or “named weapons” if you want. They don’t look too over the top yet as I still have the hope of implementing legendary items some day .)
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