Login
Topic: Skeleton Archers Shouldn't Pretend to Retreat
Home › Forums › Battle Brothers: Game Suggestions › Skeleton Archers Shouldn't Pretend to Retreat
- This topic has 6 replies, 5 voices, and was last updated 8 years, 10 months ago by
Ned Stark.
-
AuthorPosts
-
26. December 2016 at 04:19 #18367
WargasmParticipantSince the undead aren’t affected by morale, they won’t retreat and so you’ll never get the “run them down” versus “it’s over” option once they’re essentially beaten. Despite this, their archers behave as though they’re retreating and keep moving away to the very edges of the map, and only then “accidentally” let you catch them and draw out a dagger and resume fighting. Often, this is very boring and time-consuming. Couldn’t they be more straight-forward and just keep shooting until you catch them and then take out a dagger?
13. January 2017 at 13:23 #18718
Ned StarkParticipantFor a second there, I thought you were talking about the tactics the Mongols used.
Annoying? Yes.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"13. January 2017 at 13:36 #18719
RusBearParticipantcomparison with the Mongols not correct, I would have understood if the goblins used such AI, but skeletons should not. I agree with Wargasm.
13. January 2017 at 13:41 #18720
RapKeymaster13. January 2017 at 14:01 #18721
Ned StarkParticipantWait, what? I fought skeleton bowmen just today… a few hours ago. They made a pincushion of my pikeman.
There was a quest where I followed up with the dead appearing at a graveyard, finding a purple cloth, bringing it to the quest giver, then being asked to cleanse the hall of the Necromancer that was responsible for all this (and that that purple cloth belonged to).
Attached is a picture of part of this questline, and my log.
Sidenote: I was referencing that the Mongols might attack, pretend to retreat, then blow their pursuing enemies to pieces with the combined power of their superior maneuverability and their bows, once their enemies left their positions. This tactic of retreating then regrouping was effective, if I remember correctly, as it was very disgraceful during this time to retreat, and no army wanted to do it.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"13. January 2017 at 14:09 #18724
FotsvampParticipantThe change on skeletons is in an upcoming patch, it’s not in game quite yet. Since the current released build is a bit older it does not reflect all the current new features.
13. January 2017 at 14:14 #18726
Ned StarkParticipantI just arrived at the same conclusion by checking the updates. Thanks for the clarification.
I’ve only had the game for a short while now, so I wasn’t sure if that last update was supposed to be in my game or not.
Kudos, Fotsvamp.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!" -
AuthorPosts
- You must be logged in to reply to this topic.

