Dev Blog #85: The Ancient Dead, Part I - Battle Brothers Developer Blog

Oct
28

Dev Blog #85: The Ancient Dead, Part I

We’ve put to rest the old skeletons only to resurrect them as the ‘ancient dead’. This week we’re taking a tour through their new lore, weapons and armor, fighting style and enemy types. Let’s delve in!

Introduction

The very first opponents in Battle Brothers were the undead. They were a good starting point for testing combat mechanics and developing the AI, but this early in development we didn’t yet put as much thought into their design as we’d do with later opponents. Moving on to develop orcs and goblins, we made sure that those had a certain level of cultural background reflected in their visuals, and in their choice of weapons and armor, and that they had a fighting style of their own, one that challenges players in unique ways and requires different tactics to beat reliably. In contrast, there isn’t really anything unique about how skeletons fight in the game, or about how they look. They’re just your generic fantasy skeletons – until now.

ancient

The world wasn’t always like it is now. Ruins dot the map, mass graves, sunken castles. But where did they come from?

Many hundred years ago, in a different era, an empire of man spanned much of the known world. What has fallen into ruin now, what was abandoned to nature and beast, what has long been forgotten, all this was that of man once. An empire, not of petty noble houses, but one of a dozen provinces, from the frozen tundra of the north to the blistering sands of the south, of a dozen peoples under one banner.

So many peoples, so many cultures and ideas under one roof, all vying to pull the empire into a direction of their own. Could those not be reconciled? Did they, in the end, just pull the empire apart? As remote lands became provinces of the empire, so could local cults become religions that swept across its entirety. Was the authority of the emperor lost to religion? Was it the gods that punished man for worshipping spirits that promised to give what they would not?

Does it matter now what brought it down? The ancient dead are rising again, not living and yet not dead. Long lost legions heed the call of their emperor. They march once more, tirelessly and without emotion, to claim again what was once theirs. What brought down the empire in the end, and what is bringing it back to unlife, is for you to piece together based on clues hidden within the world, if you want to learn more.

The Ancient Legions

The bulk of the ancient dead is made up of the ancient legions. They are what conquered most of the known world once, and they may well do so again. Legions that never tire, legionnaires that know no fear, a cold machine that ever marches forward. What could stop them?

ancient_weapons

The legions fight like they did hundreds of years ago – in tight formation two ranks deep, with shields in front and polearms in the back. They rely quite heavily on the front row providing protection with their shields and locking down the enemy, while the second row uses polearms to inflict heavy damage on their opponents. A formation like this doesn’t charge like undisciplined rabble, but advances slowly and makes heavy use of shields to protect against arrow fire. They don’t possess any ranged weaponry and don’t do flanking maneuvers, preferring to simply walk through any enemy. Because much of their strength is in their formation, they’re at a disadvantage when fighting in difficult terrain, such as forests. They are also the missing piece of the puzzle that makes resolve an important attribute, as fighting them continually puts a test to the morale of the men.

ancient_armor

The ancient legions come with a whole lot of unique armor, helmets and weapons. It’s old, it’s brittle and sometimes broken, but it can still be deadly. All of it, except for some cloth rags, is lootable and can be equipped by your Battle Brothers.

Ancient Auxiliary

Recruited from local vassals was the light infantry, the ancient auxiliaries. Because Battle Brothers, at least for now, focuses on a pseudo-germanic region of the world, the equipment of these auxiliary troops is based on the look of ancient germanic and celtic warriors.

auxiliary

An auxiliary is armed with spear, short sword or falx – a new weapon unique to them. They’re lightly armored, often just with the remains of cloaks sporting the pattern of their ancient clans, and sometimes helmets passed down through the family. Time has taken a toll on both weapons and armor, and so you may find them attacking with broken swords seemingly unaware of it

Ancient Legionary

Ancient legionnaires make up the medium infantry. Once professional soldiers, legionnaires enlisted for several years to be trained and used in the empire’s campaigns in exchange for land they could settle at and call their own. Legionnaires are well-armed with metal armor, sword and shield, or pike.

legionary

Legions from all the different eras of the empire answer its call, so you’ll find legionnaires that died a hundred years apart, all with different armor, helmet and shield design, to march together.

Ancient Honor Guard

Recruited from the ranks of veteran legionnaires are the ancient honor guard, once used as personal bodyguards and as heavy infantry to tip the scales of battle. The highest honor a common legionary could hope to achieve, joining the honor guard involved a symbolic death to shed the weakness and frailty of man, and being transformed into a tool of the emperor. No longer a man, but the manifestation of the emperor’s will, the honor guard was encased entirely in armor that did not show any flesh, becoming essentially a living, moving and fighting statue.

honorguards

Honor guards make use of heavy weaponry from all corners of the ancient empire, such as the warscythe, the rhomphaia and a two-handed cleaver. They were once among the finest and most dedicated warriors of their time, and although now but bones in rusty armor, their skill still echoes through their every swing of the sword.

But wait, there’s more!

We’ll conclude our presentation of the ancient dead in next week’s dev blog with the overhauled vampire, as well as the introduction of an entirely new enemy to fight against. How exciting!

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17 comments

  • RusBear
    RusBear
    Oct 28, 2016 @ 14:45 pm

    excellent, new stuff ( loot) always good, but new enemie’s tactic – that’s real excellent

  • mrbunnyban
    Oct 28, 2016 @ 15:20 pm

    This looks really good too, excellent :D. One concern which I brought up on the forum though: do undead ignore injuries? Since the undead are a candidate for the “greater threat”, it wouldn’t be nice if the greater threat turned out to be something which totally ignores otherwise legitimate skill builds which focus on causing injuries.

  • Sarissofoi
    Sarissofoi
    Oct 28, 2016 @ 16:09 pm

    I really hope that Psen will make some of not worn/damaged versions of weapons and armors to find and loot. Some of them really tickle my “I want them because they look cool” sense.
    Especially the Auxiliary helmets. But I want all of them in full colors.

    • mrbunnyban
      Oct 28, 2016 @ 16:49 pm

      I really hope there is an NPC who can refurbish some of this loot too haha

  • Anonymous
    Oct 28, 2016 @ 17:48 pm

    I hope that we can “Restore” these items to its former glory and adds some new functions to the blacksmiths and armorsmiths

  • Sarissofoi
    Sarissofoi
    Oct 28, 2016 @ 17:58 pm

    Also small question. Will auxiliary use javelins? It would make sense as javelins were common in ancient times.

    • Love Gun
      Love Gun
      Oct 28, 2016 @ 20:04 pm

      “They don’t possess any ranged weaponry and don’t do flanking maneuvers, preferring to simply walk through any enemy.”

  • TheLastCandleBurns
    Oct 28, 2016 @ 21:18 pm

    Do I understand right, that devs give us a small hint about one of the global goals in the game? I mean this phrase “What brought down the empire in the end, and what is bringing it back to unlife, is for you to piece together based on clues hidden within the world, if you want to learn more”

  • Walter Whitlow
    Oct 28, 2016 @ 22:08 pm

    These guys looks terrifying! I really hope that injuries can afflict skeletons, even if they aren’t as severe as the ones our battle brothers can experience.

  • Hans
    Hans
    Oct 29, 2016 @ 15:20 pm

    Awsome work!! Look great, cant wait ;)

  • Pedro
    Oct 29, 2016 @ 15:46 pm

    I’m so glad I got this game!

    What about petty necromancers that use skeletons? they will use these? I don’t think the fallen hero’s mix well with ancient undead.

    I would love the ability to start your own settlement/castle/city with some passive gold income plus a place to store your army, pls devs.

  • C.J.Geringer
    Oct 30, 2016 @ 20:42 pm

    i think it would be really cool to not do away completely with the old idea of undead using current day equipment.

    They are existing assets and i can see two ways of doing this in a cool way.

    have small bands of recently risen undead that work as specific encounters. Maybe one of those bands could be spawned in the place a war band was killed by the undead or in a specific way, or maybe when a city is killed by the undead they may spawn one of this groups that keeps roaming.

    Or maybe once the undead conquers current day cities, they can start using their equipment, becoming more dangerous.

  • Ulrich
    Ulrich
    Oct 30, 2016 @ 22:02 pm

    I really liked to read this stuff. Great job guys! Keep going!

  • OldGreyBeard
    OldGreyBeard
    Nov 1, 2016 @ 21:13 pm

    This game just keeps getting better and better! Good job, devs!

  • Phalanthir
    Nov 1, 2016 @ 22:42 pm

    It is totally epic! I can’t say anything bad about that, Your are fantastic, but there is a “but” in my head. So the undead are not strong, like orcs strong, they are just way too strong, no morale loss, no injuries, but especially for guards, heavy armor and one hit weapons, and aaaaah of course they ignore bow fire dmg. GUYS PLSS! WTF? WHY don’t you make them immortal and if they catch u, u are instantly dead!??? Wouldn’t be easier. And now they fight like a well trained professional legion? noooo waaaay, sorry your idea is epic, but the fact is that the frcking humans are so weak now i wanna play orcs or undead, or goblins but not humans, give something to our poor s*itty mercenaries to kill those undead folks, ( your logic about no morale loss and no tired and no bows affect andno injuries is ok, they are dead stuff but, no weak point?) NOOO WEAK POINT? For example: blunt weapons make 250% dmg to them or, Bolas ( goblin throws them) can hit those bastards. GIVE US SOMETHING! I like that game is a veeery good brain trainer and sometimes so hard I cry, but its not hard its madness.
    At least but not last nerf orc warriors, last time i have found a quest to destroy a camp, I have really good army of mercs, but 5 orc warriors, and 4 orc youngs stommmmped my army, not killed me in a hard bloody battle, they crushed me, yes i used blunt weapons, blah blah… no! nerf them thanks!
    I know I know I see the dark side, but I want to help, I want to enjoy the game, not destroy my pc with an axe. Anyway you really made something new, something incredible, so keep up the good work, I am with you!:)))
    Cheers :D

  • Mitsikos The Barbarian
    Nov 3, 2016 @ 19:56 pm

    so… is there a new version?

  • DeadlyUnicorn
    Nov 13, 2016 @ 2:10 am

    It looks just incredible on screenshots, im very like everything you’ve done. But.. if “empire of a dozen provinces” more or less represents Ancient Roman empire, why not adding the most iconic weapons of roman soldiers? Such as gladius (primary sword of roman foot soldiers), pilum (roman-type javelin), scutum shield (shileds, used by roman legionaries), also worth mentioning: lorica segmentata (iconic plate armour), pugio (sidearm dagger)? It would fit theme perfect and was pretty realistic and effective weapons afterall, that even dead wont refuse usuing one.

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