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Cuba
Participantas they say “on taste and color all felt-tip pens different” (an introduction to the Russian proverb “the taste and color of comrades there”) to everyone that will like it. Moreover, it is difficult to say how it will look in the game with fewer pixels. So I will say for myself. These are sketches of, say : 11 the sword the extra “load the picture”. greatsword looks better or as in the first embodiment with a spear.
10 seems not very interesting, but people who play RDD-team should enjoy ( it is clear that not flawed, but let’s support the shaft of the bow would look over. (inverted))
1,6,7 dyed outlines, “the idea in the air.”) and so really depends how it will look in game format “a few pixels”Cuba
Participantdamn! just amazing!
Cuba
ParticipantHey Paul, whats about named flail?
already have 3 flail and 5 maces.
Cuba
Participantit is time to introduce a separate tab in the “Arsenal” for battle trophies .)
Cuba
ParticipantCuba
ParticipantSounds serious.) And nice to hear that the devs know what they want.)huge huge progress from what it was last summer. But it is worth remembering that in this game cannot become the undisputed champion of game play, you can just come to the state when there is nothing more to want:) it’s like WoW) the same sandbox.) And armor / weapons is a central feature of the game, something that is very different from all that is, the uniqueness of the game and your heroes as contracts) And since really a lot of work and few pictures, question: for you personally there is a difference working on this project and those that were before?)
Cuba
ParticipantHi Paul. It looks holistically. I understand that there are technical limitations, but the autumn picture is not enough ( in my opinion) colors ( colors, fall is the colors of nature) very out of place would be a large amount of mushrooms ( they are in the game , amanita), and the bushes of bright red berries, the autumn!;) ie .those same bushes ( same model but different ) stuff, bright colours )
Both images very pleasant impression.Cuba
ParticipantIf offended, forgive me, I didn’t.
typical orc battle (2-3 skulls) on Deadly mode:
About 1-2 shields smashed = 0 ( the next battle with the bandits will get 4-5, so not a problem)
About 0 brothers killed = 0g
About 0 helemts broken ) = 0g
About 0 body armour broken = 0g
Different conditions, different results.
Maybe you assume that other people have other results?
This is what I mean. I want to calculate, then put it away and not combat missions, trade, cost of food, simple fights of 100-200 days, different conditions, and the total amount. As for orcs, they don’t like you, do not fight with them, you can not take the contract, can refuse the choice is always there.Cuba
Participant1. Bad tactics, shit happens, get the perk which reduces the damage to the shields, quickly kill the guys with the axes .
2 – do not get experience, get money, in the first paragraph complained of a lack of money among the costs of the orcs, buy some shields.
3 – skulls are always cool, the skull is just great! 33 Orc fighting among themselves, right? WTF! you need to kill a couple of wounded greenskins – easy money! as simple as 9 bandits. buy shields!
The game is awesome ! update simple, for the players!Peace and kindness.)
Cuba
ParticipantHi Paul.)
new day, maybe a couple of fresh sketches?)Cuba
ParticipantTrees and stones look perfect! But I think the border between green and red grass too harsh/sharp.
the atmosphere of the tundra ( in this case, the average or south) – contrast color
http://stawrus.gallery.ru/watch?ph=TWN-fE54xCuba
ParticipantBy the way you didn’t think to add the elements generating the fields of battle with a random substitution of some elements (barriers) depending on the event? say in the battle in the cemetery bushes(liltrees)-graves (crosses, gravestones) trees-monuments, Orc camp of some trees-the staves/banners shrubs, stumps, etc. Small details that convey the atmosphere of the place.
Cuba
ParticipantHey there,
right now I am working on the combat environments.Friday’s blog?) any news with pictures?)
Cuba
Participantnice) is not lost vectors visual motion) in direction of the sunrise.) From cozy and warm, safe, and secure to the unknown and dangerous, adventure.) . excellent work.
Cuba
ParticipantSeems logical, most of the water is gone, it’s not a lake and the water in the pit) there is swamp around. Eaten by the sea grow. but why quibble) the only thing that the mirror reflection in the water small trees disproportionately relative to large trees. But it’s those little things that create a negative perception of an image. Like the smoke from the chimneys against the wind on the starting picture.
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