Daedalus's Replies

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  • Avatar photoDaedalus
    Participant

    Here’s what I’ve noticed in my first 100 days. Before when you missed you had a very small chance to hit someone nearby, and a fairly decent chance of hitting anyone who was blocking LoS(modified by their Ranged Defense). NOW, I believe you have a moderate chance to hit someone nearby, and a high chance to hit someone blocking(UNmodified by their Ranged Defense). If you’re collateral damage, rather than the prime target, your Ranged Defense no longer seems to matter. Which, while almost something that makes sense, is absurdly bloody frustrating. And it leads to silly situations where i.e. you have a 5% chance to hit a haunting spirit, so you’re actually more likely to hit it if you’re aiming at someone standing next to it rather than directly firing at it. Which is ridiculous.

    "Our sins make us interesting, our virtues merely make us tolerable."

    in reply to: Ork Warlord Helmet #14177
    Avatar photoDaedalus
    Participant

    The owner of that image almost definitely went in and manually altered the image files for the game. a.k.a. a mod. I’ve seen it done with several things, most notably to turn a BB into a werewolf.

    "Our sins make us interesting, our virtues merely make us tolerable."

    in reply to: Relationship between Max Fatigue and Initiative #5126
    Avatar photoDaedalus
    Participant

    It isn’t that -fatigue affects your initiative, it’s that armor lowers your initiative by the same amount as its penalty to fatigue.

    "Our sins make us interesting, our virtues merely make us tolerable."

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