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  • in reply to: No challenge? #2655
    Avatar photoHoly.Death
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    Overpowering enemies to reach your overpowerness is like making Ichigo Kurosaki reach yet another level of power in Bleach: after some time it got utterly ridiculous and didn’t really address the balance of power, because if you run into such overpowered enemies before you’re overpowered yourself you’re pretty much dead. I think enemies are in right spot. It’s the battle brothers who aren’t.

    I think that at least reduction of experience gained is bound to happen. Why? Because you either make enemies stronger or you make your men gather experience slower. Slower experience gain means it will take them longer to level up, meaning they are more likely to die in combat, meaning you won’t level them up as easily, turning them into killing machines. This could be regulated by difficulty level (so far it only affects your starting resources and prices, if I am not mistaken).

    in reply to: No challenge? #2623
    Avatar photoHoly.Death
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    I think gear might be randomly generated after a caravan visits a place after you checked it out for the first time? I’ve seen some pretty good gear in one of the castles, but on my next pass it wasn’t there (I was planning to buy a crusader helmet for one of my knights after I got some coin).

    in reply to: No challenge? #2606
    Avatar photoHoly.Death
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    It’s good to know you’re aware of the difficulty balance issue.

    I meant there is no challenge late in game, when you have decent gear, full group and a couple of level ups. Early and mid game is pretty brutal. If you look at scenarios you can see that despite having good equipment it’s pretty challenging to win them all and that’s my point: balance is lost due to level ups as your men not only increase their base stats, but also gain perks that further increase their combat capabilities. They level up too fast, I think.

    in reply to: Offense Skill Tree Discussion #2605
    Avatar photoHoly.Death
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    Crusher – I find this skill useful to have, because if you happen to come across Orcs wielding shields you want to get rid of them and having a two-handed axe with a Crusher on top is the best way to do so. That or using the flail.

    Executioner – It’s good for weapons like spears, swords and bows that aren’t killing enemies with two strikes.

    in reply to: My first impressions #2578
    Avatar photoHoly.Death
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    That’s interesting. Maybe my opinion was skewed after playing the demo where some skeletons were wearing really heavy equipment and hit hard.

    in reply to: Informants #2571
    Avatar photoHoly.Death
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    Quest givers don’t give very good directions, so if you want to remove showing what’s on the map something more accurate (like kilometers, miles, etc.) could help. I abandoned one exploration quest, because I couldn’t for the life of me find where is “some way south-west of here”. The only reason it turned out to profitable was because I have found and razed a couple of locations while searching for the one I was looking for.

    in reply to: Some tactical thoughts #2566
    Avatar photoHoly.Death
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    You don’t need to rotate units. Facing is not important in this game, positioning is. Instead of making specific formations you should consider who should be where and against whom. But I’d be in favor of being able to set a starting formation of some kind. If only to make my men stop forming the long line at the beginning.

    in reply to: Dual Wielding #2525
    Avatar photoHoly.Death
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    I would be vary of making dual wielding good at defense, because shield can break (especially when fighting the Orcs) while you can’t break weapons on purpose.

    in reply to: More Roving Bands? #2519
    Avatar photoHoly.Death
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    You can explore the map to find locations to raze. It can get very lucrative, but also is more dangerous than hunting weak scouts and such.

    in reply to: My first impressions #2511
    Avatar photoHoly.Death
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    I had an “invincible” Orc fort. It spawned two armies. One of them “deadly” (had 4 Young Orcs and 8 Veteran Orcs), the other “dangerous” (had 6 Orc Berserkers) and the fort itself (still “invincible”) had 6 Orcs, mostly Young Orcs, a Berserker or two and an Orc Warchief). I wonder what would have happened if these two armies stayed inside?

    About skeletons: I would like to see more skeletons being armored (even if only with partially destroyed leather, etc.) on top of giving them buff against not-bashing weapon types. Indeed a spear can kill a skeleton in two hits. They do feel less of a threat than Wiedergangers, because Wiedergangers at least don’t go down that fast and they aren’t supposed to be smart enemy. I think that smarter enemies should feel more dangerous due to tactics.

    in reply to: My first impressions #2471
    Avatar photoHoly.Death
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    Where are the females? It is the dark ages allright, still there should be female combatants, and im absolutely sure the zombies do not care about the gender nor the werewolves. oO

    Source: battlebrothersgame.com/battle-brothers-faq :

    Q: Will there be female “Battle Brothers” for hire?
    Yes. Although we can not say when they will be implemented.

    As for challenge – I find it problematic to gauge difficulty. I start to think that the bracket only shows the number of enemies, not their “quality”. I have 12 battle-brothers who are now very well equipped and leveled up and “average” difficulty is nothing to them. I think I will venture to that “strong” location, although I am not sure yet.

    in reply to: Damn Werewolves #2458
    Avatar photoHoly.Death
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    I made it through.

    In essence I used spears, billhooks and two-handed swords. At start every spearman was attacking one target at least once. Then billhooks were put to good use. Then knights with two-handed swords. Werewolves have no armor, can’t break shields and even a spear deal significant damage to them. Heavy armor on knights is important (that or shields and the best armor you can afford), because with two-handed weapon you are easier to be hit and don’t have abilities that increase your dodge chance or discourage enemies from attacking (like Riposte).

    Vampires? I simply ordered everyone who could try to hit them at least once. I don’t think you can do anything else than that. If werewolves get to you before you manage to kill a vampire or two, then you’re much more likely to start losing men, because vampires do hit hard and can place themselves in a way that will make killing them problematic once werewolves pin down your frontline soldiers. There is a strong element of luck involved, although I am sure with more men it wouldn’t be as hard (in scenario I am talking about you’re outnumbered more than 2 to 1).

    With proper equipment and some numbers werewolves shouldn’t be hard. But then again same thing can be said about any other combat scenario.

    in reply to: Suggestion: too many clicks between windows #2457
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    How would this “kill any sense of exploration”? You already see locations I mentioned on your map (cities, outposts). I am not talking about quests like “find location X” or “destroy location Y”. I am talking about caravans, deliveries, etc.

    in reply to: Will Crafting clutter the game? #2452
    Avatar photoHoly.Death
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    Maybe a Blacksmith could craft you (for a price) some basic weapons and armor you can’t find anywhere else? I know I am looking for better gear right now and cities aren’t providing me with that (most of them don’t have any body armor to speak of (anything above 20).

    Avatar photoHoly.Death
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    What exactly demo doesn’t have that the full version has? I am asking, because I’ve found it to be pretty accurate representation (I’ve bought the game already; partially convinced by YouTube videos, partially by checking out the demo).

Viewing 15 posts - 151 through 165 (of 170 total)