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  • in reply to: Combat time limit #13902
    Avatar photoKomrad
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    Why doesn’t make sense? If you are defending you shouldn’t have to go to oponent. You receive him on the best ground for you. If they are attacking is because they think they can overcome my defenders advantage. Maybe the AI isn’t that smart (and even the player, because it can be dificult to predict how favorable the battle ground will be for you), althought, to be honest i think the AI in this game is really good (and i love that). But in a real battle the attacker attacks for a reason. He nedds to finish the enemy. If he can siege them he does so, he doesnt start a battle and advance to meters away from the enemy to then stop and say “Hey, maybe we should all stay here standing until they surrender”. I understand that the game doesn’t have a siege mecanic where the enemy can hold you in place, but still seems some time would do good to the game (ate least put a time limit on them to SHOW AT MY SCREEN so i can chase them without completelly destroy my formation or just let them retreat indefinetelly to the borders of the map.

    in reply to: Chance to hit #13899
    Avatar photoKomrad
    Participant

    So, i think that the confirmation bias is really a problema here. One sentence i like to use to summ this problem is say: Hey, OK, but what about all those attacks at 30%, or even 18% chance to hit wich actually did hit?

    That said, i understand (damn, i REALLY understand) the frustration – especially when it causes a important loss.

    I know a game called Hard West wich uses a “luck” mechanic. Every character has a luck amount. Your hit chance usually depletes the enemies luck until it zeroes and then you hit… Sometimes you seem to able to hit without zero the enemy luck, i don’t understand exactly how, but it’s something to think about.

    That said, i like the rng element. It’s frustrating at times, but sometimes that is good. Keeps me on my toes during fights. I know i have to pull back someone that was hit even if i think he can resist a whyle, because, after all, you never know…

    Avatar photoKomrad
    Participant

    I find the caravan contracts pretty reasonable… I’ve done Patrol jobs where i found nothing to kill (or, at least, nothing i COULD kill without too many losses) and came back after 10 or 8 days to get about the same money i spent with theyr paychecks and actually losing money from food (althoght, of course, i’ve had some contracts very profitable), but the Caravans are usually fast, they pay me for the journey, not the combat, the pay is good (unless the fights are just absurd – wich, of course… Could happen) and certain.

    Also, is hard for enemies to attack you unless you are low on men, because you will have at least 5 more men than usual (shit ones, but still…) and if they do… to be honest, i have no problem with using the caravan soldiers as cannon fodder whyle i take shots with my crossbows and bows and my shieldwall waits in the back. Worked well enought so far…

    I think it depends on the moment and on luck.

    If you are short on money, you want to take caravan duties, because it’s safe, fast money, whyle you may want other tipes of missions to earn more money when you already have some in storage.

    In both cases you may find trouble if you find an enemy you can’t escape from, being the caravan the most dangerous, cause you can’t escape so easylly (and not without cancelling the contract in the first place). But i don’t think it’s unreasonable, really…

    in reply to: Loot after Combat #13864
    Avatar photoKomrad
    Participant

    Thanks. That actually helped, both of you.

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