Miaphysites's Replies

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  • in reply to: The Miaphysite Company #13736
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    in reply to: The Miaphysite Company #13734
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    in reply to: The Miaphysite Company #13732
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    in reply to: The Miaphysite Company #13730
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    in reply to: The Miaphysite Company #13728
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    in reply to: The Miaphysite Company #13726
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    in reply to: The Miaphysite Company #13724
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    in reply to: The Miaphysite Company #13722
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    in reply to: The Miaphysite Company #13720
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    in reply to: The Miaphysite Company #13718
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    Miaphysites will not be outdone in anything, as everyone knows. And so, in small part in respect to the competition, the Miaphysites try their hand at story telling, prose poetry, and stuff. I present to you , RealTime Turn Tales. Bernhard is a papist.

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    in reply to: Some ideas/suggestions #13713
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    You sure want User Interface work, don’t you? These are some new specifics, mostly. At this point of development, I mean, consider,
    – You can Come Back To The Contract Later, see if you like the destination and then Accept.
    -Is there Added Value here and zoom mechanics besides like, inverted throttle, normal or southpaw, fast scroll or slow scroll, I’ve never noticed or wanted the thing to know where my mouse is zooming
    – My roads are fully visible fully zoomed out. You must think your commodore 64 is really neato. What kind of chip you got in there, a durrito?
    -Why would you need to steal off of one merc to another merc and avoid the company stash? You just hate one guy all the sudden?
    – If people start screwing with quick load / quick save, first off, some games disable free saving, lucky us, its the right call, second, the saves and loads get so quick on some games I save when I meant to load or load when I meant to save. Hasn’t happened on this setup.

    in reply to: Wardogs suggestions #13702
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    Oh have you actually tried sending the dogs after archers?! Beautiful! Finally some strategy too! Ya just save those dogs for goblin/bandit archers its genius, dagger comes out, ah get off me die dog. Otherwise mostly wasting your money or buying off some distraction, again, strategy. One turn leap at the archers, after so many times chasing down the archers, genius. Zone of Control immobilized I’m trying to say.

    in reply to: Feedback v. 6.0.16 #13701
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    By the way, it looks like that’s the, “I’m fighting bandits song”? That’s why its v 6.0.16 caravan guarding music Sky. v 6.0.16 people

    in reply to: to scavenge the amunition on the ground #13700
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    OK interesting topic, I like some of your other posts recently. I know you get ammunition out of fights, there’s no way for me to trace if that’s the enemies ammunition or my ammunition returning to me. I discovered you can drop stuff and pick stuff up again, so that’s helpful, access inventory during battle for a Ground window, you can put in your pockets or hands. To be Specific, again, about the situation You are talking about, again, I haven’t seen javelins I am directly able to pick up again, that’s a lot of editing by now, with the art and programming probably. I do find it annoying that so, 3 javelins is an “ammunition quiver” like 10 crossbow bolts, that is really harsh, javelins hit your crowns on the refills.

    in reply to: Gameplay problems v2 #13694
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    I made the mistake of being only 12 level 6s, and strike out west young man, and oh its orc cities everywhere in the fog of war. go back east young man.

Viewing 15 posts - 16 through 30 (of 59 total)