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Viewing 15 posts - 286 through 300 (of 476 total)
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  • in reply to: Necromancers on the same Tile #13248
    Avatar photoRusBear
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    much worse – in my experience this then leads to this

    The enemy can not be attacked

    very annoying bug. as seen it on one stream … if you knew how streamer “burns” because of this :)

    in reply to: Main Player (Group Level) Level #13234
    Avatar photoRusBear
    Participant

    This idea was at the request of my friend in my theme suggestion. The idea is good – well, the more similar will offer – then more chance that we will get in the game :)

    in reply to: Feedback v. 6.0.13 #13200
    Avatar photoRusBear
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    I pointed out the absurdity of the job for 300 coins and the ambush of 16 mercenaries of this premise. When befor fix such ambushes were 3 at a half a day, I do not take the job for the delivery. after fix I decided to check how things are now- got on the hundredth day of the company’s mission to deliver the parcel for 600 coins. this package I have tried to take away for 18 dressed in the full armor of mercenaries including 2 master sword and knight. I did not get any useful loot after a battle but spent about a hundred instruments to re :) I think that with the delivery of the goods in BB to me finished :)

    in reply to: Your brothers' builds #13175
    Avatar photoRusBear
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    I would be interested to see screenshots comparing the maximum and average values of close combat skills and def on 11 level in the old and the new patch.
    Meeky,
    you play with save/load ? I do not think that Leif could survive well in the early stages of the company. I must admit that as a pure situational DD he looks good. but I prefer a little more reliable build.

    in reply to: World Map Update( 29/02/2016).Discussion #13145
    Avatar photoRusBear
    Participant

    perhaps this soldier can safely go on a well-deserved retirement!
    on girls and mead him accurately enough!

    in reply to: Bug report. Generation of tactical map. #13143
    Avatar photoRusBear
    Participant

    old bug in new build :)
    hope this will help in your work at new tactical maps

    in reply to: World Map Update( 29/02/2016).Discussion #13112
    Avatar photoRusBear
    Participant

    add:
    1. Day 100+. There is one point. Setting the delivery of certain cargo. Fee 600 coins (as you know, famous for its huge and the cost of the group for 300 coins per day) but it’s test :) So take the job. Along the way, I want to take away a parcel of 18 mercenaries including 2 master sword and knight, 2 crossbowman in a good armor and the rest of the mercenaries, too, almost all the top gear. If so conceived that some tasks were clearly failures or unfavorable? Even so such a situation is given to ignore these tasks. Maybe it makes sense then to increase the fee for such tasks commensurate with the danger that lies in wait for you according to the scripting events. Or enable high-known groups to convince these “mercenaries” that you leave the parcel itself and it’s better to just find another job?
    2. Goblin – rider on wolves after killing a wolf or a goblin fro thee “whole” rider with the moral panic – stay the second unit with morality low – ie he fights again. I do not see the logic :)

    in reply to: A little frustrated #13105
    Avatar photoRusBear
    Participant

    honestly I do not see the dilemma here :)
    there is a choice – make a simple system (statistical or random) or do complex. The fact that the players recently have forgotten how to think, to read, consider and plan – it is a problem of players. Just If the developers of the beautiful game will be able to give us a complex and interesting system of raising the level of the mercenaries and groups as a whole – we are very grateful.

    in reply to: Pay day delay #13090
    Avatar photoRusBear
    Participant

    I agree. I usually do not bring to this to some of my mercenaries deserted :), but the proposal itself is quite reasonable

    in reply to: Patrol Contract head count #13082
    Avatar photoRusBear
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    Nice story… over 7000 for quest. Looks like devs need to make patrol quest limit at time.

    in reply to: A little frustrated #13076
    Avatar photoRusBear
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    But I do not like when your whole game is reduced to the rnd and lucky or not. it’s a wrong. And tactical combat system and increase the level of mercenaries should be built around the player’s actions – if the player correctly and thoughtfully develop their mercenary, selects backgrounds for correct role, build class and Even weapons – he should benefit from this and not rely at all times on the dice for luck. that’s all.

    in reply to: A little frustrated #13060
    Avatar photoRusBear
    Participant

    Yeah, something – what thoughts were on this matter :)

    Suggestion №…

    I see that the complex and multi-variable system of mercenaries leveling (depending on the background, successful operations, reputation and even events) comes to the minds of many players in the BB. Hopefully, the developers think and plan in the same direction.

    Avatar photoRusBear
    Participant

    this armor (heavy and light version) was still in the old (until world map) patch. And yet it is the only unique armor in the game.

    in reply to: A little frustrated #12939
    Avatar photoRusBear
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    this issue havd raised many times. randomly (in the present state) and fixed system – both are not very good. breaking game. we need complex system of development, which takes into account many factors, such as the background of a mercenary, a level, associated stats, in combat action, all sorts events and solutions of this events.
    Developers reported that it will change. We can only wait.

    in reply to: Colourcode #12897
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Viewing 15 posts - 286 through 300 (of 476 total)