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RusBearParticipantin anticipation of the new update, which as mentioned, should bring the system to the reputation of the group, I wish to draw attention to the not quite logical, in my opinion, the rewards for the quest to destroy the lair. I got a job for 2000+ to destroy the lair of the bandits. 26 the bandits, the leader, raiders – no problem, 1-2 mercenary only minor injuries. The next job for the same 2000+ on a camp of orcs – 24 Orc, Orc leader, 8 Orc warriors, 6 Berserkers and young orcs. minus 2 mercenary, in the absence of manifest error to tactics on my part and even some luck with 2 hits of 2 hand axe. In General, the next time I’m gonna to refuse such job . With the reputation system – it will be load the game – which is very bad. I think that if such awards illogical and conceived by the developers, it makes sense in the description of the quest to add at least hints at who we have to fight. If I were the commander of a group of mercenaries, before giving the floor to perform the contract I would try to learn everything about the problem and if It was something like this: “go there do not know where and kill you don’t know what 2000+ and if you can’t, we’ll fine you” – I would send these employers to hell.
RusBearParticipantin a recent patch even battle with a weak opponent can lead to losses in the unit. Goblin can kill your knight 2 strikes by dagger, Random and Archer bandits with a crossbow can do it in one shot. Reeve goblins will do it for one shot accurately. This is the concept of the game – random and suffering, suffering and random.
RusBearParticipantYou can’t see log that i’ve add? Sorry, don’t understand.
Sad. But on screens only part of damage what was hit to bandit lider. To the moment of 137 armor damage he already was have almost zero hp so is the problem.
But if you don’t see anything wrong in log – so it means that i am bad player :)
RusBearParticipantso as I promised. (forgive the stubborn Russian :) I attach a log with the battle in which one of the leaders of the bandits again used the perk nine lives twice. His name was Wilderich the Skouge. I think you will find easily in the log he first received damage from hook (already having almost zero health) and live and then another 60 in the head and again survived. But just in case attach screens.
RusBearParticipantOk i will try to add some logs next time, cuz even bandit tugs looks like have 9 lives perk :)
RusBearParticipantI believe the “disembodied commander” brake the whole concept of the game. But I would very much like 3 things:
1. The ability to customize the appearance of all three, or even be one of the founders of the group before the start of the company (it does not matter that the random can kill them in the first battle with the goblins)
2. Have a start bonus of resolve that I could if I wanted to give one of these 3 primary characters – thereby defining his theory in the future commander (this is logical – always someone what will be the leader, or simply can not be a team of mercenaries – they just sort out or quarrel)
3. The ability to customize the icon of my group of mercenaries on the world map
RusBearParticipantOf course offer correct and interesting. But I think simpler (considering the price of the plate armor and endurance requirements) take as a gaming convention that you buy directly the plate armor WITH chain mail and gambeson new set. Agree it is more logical than to require a team of 3 people to alter the mechanics of the whole armor and redressing character. Although if they are ever implemented it I would be only “yes”
RusBearParticipantYes it looks like a bug after all-or now all enemies including young orcs have nine lives perk. Orc has received more than 100 damage for 1 turn (when he was already injured before) and did’t died (first screenshot) then he also ran in panic – and was killed on the next move (second screenshot) without damage
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RusBearParticipantMhhh…
Day 100 of course everybody on lvl. 11, too. And nothing found…
that is realy rare.. for my opinion to much.
hm…how many bandits leaders you ‘ve killed? They have some named items often.The leaders of the orcs I had only registered shields. they are not very good in terms of protection and weigh a lot but it has the highest strength in the game. Some weapons and shields are also use fallen heroes.
RusBearParticipant50 days, 5 named shields (by the way, I believe that their strength should be increased slightly – Orc warrior can break such a rare shield for 2 hits, even if you have the skill to decrease damage shields), 2 swords, 2 axes, 2 clubs, 2 ork’s unique weapons. I must say that things have become more rare registered (which is good) but they are :)
but as I have already pointed out – all my brothers 11 level – that is, you know how many battles they had :)
RusBearParticipantNow, when my make the initial shock of goblins moved to stage revenge this little nasty creatures by means of level 11 elite squad of fighters I have to say that the voices of the Goblin’s fraction is excellent – it’s 11 out of 10, I promise :)
and these wonderful little severed heads with hideous ears – they somersault in the air. I just enjoy
RusBearParticipanta few posts on the forum developers mentioned remaking the world map. Hard to say what it will be, but at least we know that it is not a fraction of the hobbits that will easily kill your mercenaries, goblins pack and 10 orcs together… :)
RusBearParticipantMost of the above written already offered more than once. You can even find the developer’s reply to this forum, or in steam, if I wanted to. To be honest, I was starting to bore people offering to “plunder the caravans” … I am hoping that if the developers and will to take this step, it will look well so – you rob a caravan – you have turned off the option to save game( ironman mod for so brave robbers)- after that on the map begin to run Group hunters for YOUR heads on the strength of, for example a good ambush goblins … Sun still has the desire to plunder the caravans?
RusBearParticipantI hope these screenshots help you find a bug easier and faster
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RusBearParticipanttake the opportunity and your obviously creative enthusiasm, Paul :) I would like to ask you for something. I noticed that all the new 2 hand axes in the game (I’m a big fan of the ax in the games and in the historical reconstructions that I participate) “See” it’s blade to back. This has been done for some special reason? Can I ask you if you have time to draw their blade forward – so it seems to me much better. And once the conversation turned – the icons in the inventory and models in the game and the characters do not match, some named axes. Forgive my tediousness, but the axes have to be perfect, you know, like the game itself :).
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