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RusBearParticipantagree
not so much in order to hide, but how -That way normally spend 40 hours are required for the treatment of my brother after the den with the leader of the Orcs. No sane commander did not lead the wounded soldiers on the way to pray to them no one attacked. To wait in the castle or the city – it is reasonable, logical, and does not spoil the overall concept of the game
RusBearParticipanthmm .. Orc Warrior’s ripper does not require additional fatigue for hitting all the other orc’s weapons
– is a reward for the fact that I was able to kill 8 the Orc Warriors or unfortunate mistake which will be fixed soon … I do not know what I want more … all-may still be reward :)Attachments:
RusBearParticipantLooks beautiful. The fact that undead equip weapons and armor as old as they, too, is a logical step. lt is the equipment used? if I could dress one of these helmets on oblique archer and expel him from the party in it. parameters of this ancient equipment will be worse than conventional weapons?
RusBearParticipantThank you for your answers, Paul. I hope you have the strength after all- to do it :)
You know, the part may seem that we are all a lot of demand from you -devs, and sometimes we have so many suggestions and comments. I want you to understand – it’s only due to the fact that the game – delightful. We’re passionate about and, of course, want that it was perfect :). I do not propose anything for the bad and the mediocre games, I have no questions for them, and I do not care about their bugs and defects, I do not please become their forums – I just delete them.
During the time that I’m in the BB, I wrote more posts on the forum on the game than in my life … I think you understand me.
RusBearParticipantSo
40 in game days. 10-11 level. Some captured ballistae – crossbows from goblins ( sweet revenge – small disgusting creatures…ARRRGH!) Some guys in armor for 6000. Generally the party veterans. And this party has a few questions :
1. On map still a couple spots labeled “impossible”. I’m almost afraid to guess what it is. There is a lair of orcs terminally labeled “deadly” whit 24 heavy Orc warriors is also not particularly have the desire – I just can’t hardly kill 5 of these… so here’s the question…um this is for witch level of the party such buildings? :)
2. During all of these 40 days I only had 4 ( four) events : I met someone questionable in the way, my hedge knight won the tournament, my dumbass ran over the grass into the forest, and I bought a round of beer for the traveling monk. Any events associated with the continuation and only one tied to the background of the character. As it should be? I would prefer more events following each other in accordance with the selected option for the development and depend on the actions performed by my team of mercenaries. I hope that in the upcoming change to the world map it all will be addressed and altered.
RusBearParticipantold, disillusioned Van Helsing in the middle? :)
I think a little bit redesigned “helmet” of cultist will also be looking at them quite good
RusBearParticipantYes. i had suggestion like this
I see that these ideas come into not only my head :).
maybe it means that it is not so bad…
RusBearParticipantUnfortunately, I started a new company after today’s update in steam. so that the log will not. Just ask to check it out. just in case. This game is too good for bugs :)
RusBearParticipantI apologize for my English. I’m not quite correctly described the situation. Of course, I am aware that the enemy may have the same perks as mercenaries. and I mean that perk “nine lives” he has already used on the impact of 11 damage – I note is that why he had to die after it. instead, he then still experiencing an impact on the 230 and alive. And this is not an isolated case. sometimes it seems that the enemies do not want to die this turn – they need a little more mischief …
and I did not notice anything like that before the patch to change armor’s work
RusBearParticipantsince when bandits have over 300 hp?
and after hitting 11 hp he alread had health – 0.Attachments:
RusBearParticipantWrite it’s not an easy post (to my knowledge of English) forced me to improve the situation with a system of skill points per level. I think everyone understands that the first option to randomly index from 2 to 5 and then as it is now – it is not very good. Melee attack and defense, regardless of background mercenary will never differ by more than 10 – 15 points even if you pump over your mercenary to 11 lvl. Knight will have an index of 80 and a farmer 70. Now, when random in game became more (and that makes me very sad) – the 10 absolutely nothing.
Offer:
the following scheme to improve the skill. Driving without any specific figures – this is from the balance sheet and the developers already know better.
There is a main component (for example 1), to which is added the modifier mercenary background (for example, for battle skills all the mercenaries with “military” background receive the highest modifier civil – below, for range skill the hunters have highest modif and so on), followed by the modifier level mercenary (survive long time – the more experienced – logical ) and the last modifier – is the size of “accompanying” this ability to other skills. For example, to melee attack – is the endurance and melee def. For stamina it is health and intsiative and so on. If in the future may be subject to successful mercenary actions in combat and perks as an additional factor for such level up – even better.
Kindly note that I do not call it such modifiers and ligaments do not call specific numbers. But I think that the scheme looks more logical than the random and fixed irrational number.
RusBearParticipantSo, before writing this post, I watched a few streams in the game with a new patch, shared his impressions with my friends who also love this game, and some buy it for my advice (so now it turns out I am responsible :)).
What we have in the end.
Just to clarify – we will not discuss here the costs of minor inaccuracies and early access.
Important:
1. All unanimously pointed out that with the introduction of the new mechanics of armor and throwing weapons the game (of the battle) have become more randomly and, as you know – random always against players. Can someone loves random, but I personally hate it, especially in tactical turn-based games.
2. I can not know, much less ask the developers to adjust future plans for the development of the game. But it is also concluded that the next priority is to change the skill tree and the principle of level up mercenaries. Already it does not meet for battles vs new faction of goblins. Perhaps you plan to change this after the introduction of the other factions (we do not know about your plans), but otherwise we will see a picture I’ve seen on most streams – the first meeting with a group of weak goblins or equal = a new game. New game and avoiding a battle with them in the future. I do not think this is what you wanted.
3. The dog is almost useless. Not only that, I just feel sorry for them, but even I get down on their 1-2 runaway archers … so I lost two dogs – Archer fleeing bandits killed a dog on one turn, while she never got over it. I agree that the issue dog for 6 orcs it should mean to lose it – it is logical, but the dog that catches the enemy like as broken morale and dying – this is very bad. Maybe it makes sense to all the retreating enemy automatically lower the morale? They run away, don’t they? Well, a little bit to improve the dogs, since we can not level up them :)
RusBearParticipantPerk’s tree and 11 level cap- not ready for goblins’s patch.( you may build party which can fight vs goblins or vs all other cuz it must be 2 different parties) Unplayble vs goblins in present moment. 3 times i was start battle vs “weaker” goblin pack try different tactic and kite shealds and 3 times all my party was dead till 4-6 round. That’s all. I will take rest for some time.
RusBearParticipantjust 2 times hit bandit’s mob boss who, according to the bars there was no longer any HP or Body armor – zero damage. Visually, his helmet was not injured. in log battle -nothing. Either I do not understand anything in the new system of armor or he – Highlander. perhaps I put it off until the game. I do not want to worsen feelings and their attitude to the game
RusBearParticipantnew armor mechanics made the initial stage of the game even more difficult, and he was so not easy, it is hard to say how it will look in the later stages with percale and good armor, but one thing is for sure – for a new mechanics of armor and damage should be new – added skill tree and accordingly increased level cap. As I said, the system of points for the level’s up is not appropriate.
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