Topic: B@E some fb from RusBear

  • Author
    Posts
  • #23525
    Avatar photoRusBear
    Participant

    First of all. We all understand that with ANY DLC it is better then whitout ) but no matter how much i wished DLC i must say :
    1. New enemies like Spiders, Unholds and Schrats – very good, intersting desined.
    2. Same time Alps and Hexes – not. MultiApls just boring wipe. Hexes charmed sergant with 100+ resolve 3 times in a row. 4 hexes make your 8 brothers off from battle in 2 turns. It is worst then even shamans, Holy Bear. 4-5 Hexes with party with ANY other enemy – wipe 200%
    3. RA changes made for enemy using 2 handers buf and nerf late game heavy builds for players. Not fan of such be true.

    #23533
    Avatar photoRusBear
    Participant

    4. Nimble was tested at all? it is even not OP it is horrible out of balance. Strange for you made such.

    #23547
    Avatar photoRusBear
    Participant

    Kristoff, watch this. I think your are happy, yes?

    #23557
    Avatar photoJoyfulRogue
    Participant

    Alps shouldn’t scale in numbers more than 3 or 4. Above that, they should be paired up with other enemies as a way to scale their power into the lategame. Otherwise, their AOE sleep mechanics break the game.

    #23606
    Avatar photoRusBear
    Participant

    Well, I think you have already received many videos and reviews about how the nimbl works in the new dlc. Politely say, it looks weird. My opinion that the very idea that a nimbl should absorb damage is fundamentally wrong and not logical. A fighter without armor cannot receive less damage from penetrating damage than a fighter in armor, no matter how fat he is. Do you understand? Not to mention the economic component – do not need armor, do not need tools, do not care about injuries and daggers. Perk which is stronger than any other for any character and any build, the ultimate perk is not the best way for the interest of the game.
    Sure, you can say : “too cheat and easy for you-do not use”. Ok, i am agree at some way, but enemies have it, some new monster too powerfull if you not use nimble.
    Sadly whole game meh broken by this perk.

    #23608
    Avatar photokem
    Participant

    Totally agree, caster’s spells with the mechanics that have “hive-mind” (decentralized) LoS is totally broken.
    LoS restiction (casters should be able to see the target by themselves!, LoS from figure to figure) should be on ALL spells, and this restriction should fix stuff like this, as casters whould need to move into a LoS to apply pressure.
    and by LoS I also mean vision restraints i.e. affected by vision modifiers.

    This was expected

    #23609
    Avatar photokem
    Participant

    2. Same time Alps and Hexes – not. MultiApls just boring wipe. Hexes charmed sergant with 100+ resolve 3 times in a row. 4 hexes make your 8 brothers off from battle in 2 turns. It is worst then even shamans, Holy Bear. 4-5 Hexes with party with ANY other enemy – wipe 200%

    Hexes are doable if you are going in prepared with proper gear and potions (witch battle event), or a contact (the way most contracts are implemented, the “ambush way”, its just pure BS)

    If battle is an ambush (you cannot reasonably expect the odds) it is just a pure damage control, with not much to control to begin with, as your units are not yours to control, lol. So, its just a wipe, basically.

    #23672
    Avatar photoRusBear
    Participant

    I think it is not improoved AI

    #23732
    Avatar photoRusBear
    Participant

    “Changed ‘Nimble’ perk to now grant damage reduction to hitpoints up to 66%, but lowered exponentially by the total penalty to maximum fatigue by head and body armor only after the first 15 points. In effect, this should encourage wearing light/medium armor over cloth.”

    are you kidding me?
    Some top players already play with challenge like “no use 2nd dagger atacks” looks like “no nimble” will be next…

    #23735
    Avatar photolaViper
    Participant

    Yes, it looks strange that Nimble has changed such way. Cause it still has the same problems

    A fighter without armor cannot receive less damage from penetrating damage than a fighter in armor, no matter how fat he is. Do you understand? Not to mention the economic component – do not need armor, do not need tools, do not care about injuries and daggers.

    I understand, it’s hard to remove some perks or totaly remake them. But on the other hand we already have perk for damage reducing – Indomitable – which can become as really Nimble. What are you think about making Indomitable being depended on equipment – if its Fatigue cost would be equal (or 150-200%) penalty to Maximum Fatigue? The lighter your armor and weapons, the more you benefit! :)

    #23753
    Avatar photoPasis
    Participant

    Hello! How about rework nimble to give movement point for brother instead hp reduction. It will be more strategic,give players new expirience, and more realistic: less weight you care the more speed you have. For hp tanking we already have indomitable

    #23754
    Avatar photoIgorBrehm
    Participant

    Hello! How about rework nimble to give movement point for brother instead hp reduction. It will be more strategic,give players new expirience, and more realistic: less weight you care the more speed you have. For hp tanking we already have indomitable

    I agree with this, but the bonus action points should not be more than 1 or 2 points and should be an active skill which costs fatigue to use…

    #23755
    Avatar photoRusBear
    Participant

    Hello! How about rework nimble to give movement point for brother instead hp reduction. It will be more strategic,give players new expirience, and more realistic: less weight you care the more speed you have. For hp tanking we already have indomitable

    Yes, it is 1 part of such me personal ” see” the nimble perk. Perk that must give a possibility and options for light builds but not meta. Now DLC looks like we need to have 2 perks order must have for all no matter what role is for brother. Not good.

    #23763
    Avatar photoPasis
    Participant

    I Agree with you, new mecanics very hard for armor builds(more havy weapon with hight dmg on armor+ penetrate dmg from some beast) and it force to take nimble for easyer play expirience. But some people like this game for balanced hard play process.

    #23764
    Avatar photoThorHC
    Participant

    I was thinking about Nimble characters for quite a while.
    Bonus movement is right way to go. I dont know if plain extra 1 tile movement for free isnt too much…

    My points:
    1. Nimble characters should be catchable by not nimble characters – if you grant them plain extra movement per turn then Nimble ranged characters can break the game, because they can create a gap every turn which you cannot compansate next round.
    2. The Nimble bonus should be apllied only for cloth and leather type armour. No max Fatigue percentage conditions etc…
    Just pure and simple: naked/cloth/leather gives bonus, metal does not.
    3. Nimble perk should not give you any damage reduction – by damage reduction you just create quasi-heavy-armoured character.
    4. Light armoured characters with Nimble perk should be an viable alternative/option to heavy armour build.

    So lets sum it up:
    Light armour strategy means that every hit counts and you go to the battle expecting to not be hit at all. Your worst enemy is guaranteed 5% hit chance. Best way to avoid being hit in this scenario is to not be attacked at all…

    Nimble perk should grant cost reduction on Footwork / Rotation perk. Both abilities now cost 3AP+25Fatigue. Nimble perk should make them 2AP+10Fatigue ability = nearly regular movement costs.
    What does it mean:
    1. You can actually ignore enemy zone of control with Nimble character wearing non-metalic armour.
    2. You can reliably advance 1-tile, attack with 5AP and reliably withdraw 1-tile.
    3. You can attack 5AP and reliably withdraw 2-tiles.
    4. You can quite reliably retreat character with this Perk if he is not fleeing or is not completly exhausted.
    5. Nimble character will have hard time against more agile opponents – f.e. wolves and wolfriders.
    6. Nimble character will have problems in limited space and if overwhelmed by opponents.
    7. You will have to invest in ranged defense and use cover.

Viewing 15 posts - 1 through 15 (of 21 total)
  • You must be logged in to reply to this topic.