I cant explain too much yet because some details are still under discussion, but these icons represent different types of injuries: From top to bottom
blunt, cutting and piercing.
These would basically be temporary while of course there will also be permanent injuries. Notice these icons have the same golden border as the traits:
![Permanent](http://battlebrothersgame.com/wp-content/uploads/2016/06/mock_06.jpg)
We have some good ideas how to properly implement this whole system without just making the game more difficult. Stay tuned!