Are you sure crossbow can deal nice damage to skeleton archer? (⊙_☉) Why does my memory say different things? If I recall correctly, the last time I fired a projectile against skeleton, I was stunned for 3 seconds then trying to measure enemy’s missing hp with ruler. Then I stopped and let out of sigh. “Let it go~~~ Let it go~~~~~” ヾ( ๑´д`๑)ﾂ
I checked this again and you’re correct. Damage is terrible.
Also, did you realize enemy archers have infinite ammo? (if I remember correctly)
The AI is subject to same rules as a player. If you take quivers from the ground or loot them after battle, you should see numbers diminished. I do. I never saw enemy archer to run out of ammo, because I never let them live long enough to spend it all on my brothers.
I’ve been wondering why no ranged enemy has crossbow. Maybe because it would be too deadly due to its high accuracy and armor damage? Also, due to high AP cost for reloading crossbow, it is harder for ranged enemy to “hit and run”. When you approach enemy archer as you advance to engage melee enemy, the enemy archer will usually fall back several steps so you can’t catch him.
Firing a crossbow takes only 2 AP, so you can fire and move [away]. You’ll have to sacrifice next turn to reload, but you’ll be able to fire instantly and at that point you should be in safer spot than where you begun.
Game has ranged defense stats and kite shields, they both help reduce enemy accuracy (especially if you add shieldwall on top of that). The only problem I can see it getting through enemy lines to get to crossbowmen, but I think it’s a good thing as it’d make you come up with ways of being active, rather than reactive. Unless terrain is good for hiding (swamps, bushes, trees, etc.).