8. May 2015 at 20:25 #3453
A ctrl+click option on the world map that makes your party follow the road to its destination.
Wiedergangers shouldn’t receive a bleeding effect. It’s not like they have a functioning circulatory system.8. May 2015 at 20:41 #3457
There is a suggestions-subforum now… ;)
Not sure, about first. I’d only work if the destination is connected with a road, so towns, villages and watchtowers.
Second; haven’t noticed that yet, but sure, that shouldn’t work.8. May 2015 at 20:50 #3459
That’s right I knew that, but it slipped my mind. Next time I’ll post there sorry. And no it can work, Let’s say the destination is somewhere in the forest and you’re in the wild somewhere else. Your party moves to the closest road, then to a point on the road that’s closest to where you want to go, then your party will move towards the destination like normal. Not sure how the map generates roads, but if caravans can do it (although they do fuck up sometime) it’s not too far a stretch to make it work for your party.8. May 2015 at 20:57 #3464
So, what if between the road and the destination are mountains? It might be quicker to take another way around. Or you could just ask for a pathfinding mechanic: Wherever you click on the map, the game will calculate the fastest route possible.
But that wouldn’t add anything to the traveling or exploring, except making it all more easy and comfortable. I think figuring out the quickest and safest route to your goal is part of the gameplay and shouldn’t be replaced with an auto-pilot.8. May 2015 at 21:59 #3474
If there’s a mountain in the way then yeah you’ll go through it, at that point you’ll have to adjust the route. I just find myself following the road because it’s faster and safer. At one point it goes through a swamp and I have to go around, I’m not saying that will be fixed, I’d just prefer having my party follow the road without me having to click on every corner. At times I’d rather follow a snakey road instead of going directly through a forest because it’s faster. I just use roads a lot, it’ll really help in a lot of circumstances (recruiting, searching for missions, going from place to place checking on equipment). When you’re escorting a caravan you couldn’t use it. So it doesn’t diminish any of the figuring out part, you’d be reducing the amount of clicks you have to do in order to simply follow a road from place A to B, and go directly towards the target when in the wilderness(or to the nearest road). Outside of that you’ll be relying on changing the route yourself. Having the camera follow your party would help a lot too, in case there’s an ambush/raiders ahead.8. May 2015 at 22:10 #3476
That sounds reasonable. Now, how could this be actually implemented? There must be two different commands, one if you want your company to take the road, and another if you want to straight through the wilderness. Maybe click for normal movement (the way it is now) and alt+click for taking the road.
I still don’t really see how this could work, technically, and in a simple, intuitive way so new players won’t be confused.8. May 2015 at 22:34 #3485
Exactly how you described. Move as it moves now, straight ahead with a normal click. If you hold ctrl the cursor might highlight, or change icon, then if you click it’ll find the direct path to a road, follow the road in the direction to the point closest to where you want to go (if it’s on the road even easier), then off that point directly to the direction you clicked. Unless the point you clicked is really close then it just moves to it regardless if you’re holding ctrl which I don’t know why you would. Makes long distance travel via road so much easier.8. May 2015 at 22:48 #3491SkyParticipant8. May 2015 at 22:51 #3493
Yeah Sky, that would be a follow command though. Since the party moves faster than the caravan for obvious reasons.
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