Topic: AI improvement

  • Author
    Posts
  • #25586
    kem
    Participant

    Some bung in determinig behaviour
    Thralls are going into Jav range and falling back, all while being in the bow range

    #25855
    kem
    Participant

    Berserker AI is stuck, just skipping turns


    #26027
    kem
    Participant

    Zombie is in the loop moving between 2 tiles

    #26837
    kem
    Participant

    Thugs decided to move away for no reason and got a bunch of ZoC attacks. Weird
    log attached

    #26904
    kem
    Participant

    #26905
    kem
    Participant

    Unhold AI is messed up for good.
    It seems that da big stompy boyz forgot how to dajump.


    #26945
    xterminal86
    Participant

    Don’t want to create another topic for such small issue, so I just post it here.

    I noticed that in latest DLC, when you are pursuing an enemy party after you press “Fall Back” on engagement screen the delay after which enemy party continues moving is severely decreased. Probably that was made intentionally, but I would like to suggest to revert it back to the way it was before, because it was one of the very few ways to force enemy group into fighting together with someone else (e.g. you are pursuing brigands and noble house regiment is also pursuing them behind you, so to force noble house regiment to fight with you against brigands previously you do this “Fall Back” – “Attack” – “Fall Back” trick until noble house catches up with you).

    I understand that this might seem kinda cheating but the game is hard enough as it is and there are very few times when you can actually battle against somebody with allies on your side.

    #26944
    kem
    Participant

    Battle Brothers 1.4.0.38
    Unholds are still bugged,





    #26946
    kem
    Participant

    there is no option to strike…


    #27075
    kem
    Participant

    Just LOL.
    Rotation 10/10


    #27129
    kem
    Participant

    Sneks definitely need a bit more refinement.

    turn 2 – failure to engage
    turn 3 – failure to engage
    turn 4 – failure to engage\deliberate switch of tactics to force them to move in.

    #27317
    Dray
    Participant

    null
    Circled raider zoned out after the leader engaged and did nothing for the rest of the fight until it was time to retreat.

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