Also will the bodyshape have any relation to traits like fat, strong or athletic?
The plan is to link the bodyshape to a characters max hitpoints, so it may change over the course of the game.
Was this idea/mechanic discarded, or not implemented yet? If it’s not, and already implemented, then there is clearly a bug somewhere, because:
A freshly hired fragile cultist with 38 hp (base should be 48, as his trait give -10, but we’re looking at Max hp, right?) was generated having strongest-looking body shape, same body shape as characters with 60+ or 90+ hp have, or any other for that matter –
And you can’t really imagine characters having less than 30 hp, so there is no place for maneuver so to speak. So i presume, less than 40 definitely should look scrawny, like it was shown here in first row:
Taken from Dev Blog #47: Progress Update – Wardogs, Armor Mechanics, Visual Makeover .
Specially to confirm it i hired and fired about a hundred mercs with various backgrounds in different words and everyone had the same body, save for every flagellant, which all had scar marks. Even a Beggar hired for 35 Crowns had same physique as Tough Lumberjacks and Sellswords or Noble, or you name it..
And even if there is no code for body shape change in regards to hitpoints or traits, since there are two other body shapes in game already (as anyone can see in Barber shop), but all characters being generated with same body, there is something amiss.
Please check it. Thank you.