Topic: Paul´s Art Corner

  • This topic has 1,713 replies, 165 voices, and was last updated 1 week ago by juanval.
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  • #5391
    PsenBattle
    Keymaster

    Heres a little work in progress shot from my zombie Noble rework.
    That dude has to look a lot more menacing :)

    Cheers!

    Zombie Noble

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    #5396
    EVANS UA
    Participant

    Oh,quite a good work…Pretty detalised)
    Maybe add some more of this pretty copper rust(which is green and looks good)?

    #5418
    PsenBattle
    Keymaster

    While new stuff gets implemented I take the opportunity to rework our Battle Bros!

    Bros Rework

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    #5419
    RusBear
    Participant

    hmm .. I would not give weapons to people with such faces – it is dangerous …
    kidding. Wonderful work. I take this opportunity to ask whether it is possible to add to the backgraund “Raider” such typical Scandinavian beards and hairstyles with braids and shaved temples. this would
    be just perfect.
    and generally regard the prospect of a certain type of face with a background – looks very promising, in my opinion.

    #5420
    PsenBattle
    Keymaster

    Hey Rus Bear,
    the only reason why we dont have fancy beards and braided hair etc is that I dont want to waste my “ammunition” yet regarding a possible future “Northern culture” add-on :)

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    #5421
    EVANS UA
    Participant

    Faces could be even better i think.Bodies are perfect.

    #5422
    RusBear
    Participant

    Hey Rus Bear,
    the only reason why we dont have fancy beards and braided hair etc is that I dont want to waste my “ammunition” yet regarding a possible future “Northern culture” add-on :)

    О-о
    just parted variants “of northern culture,” you made the game better by 100% in my eyes, I just hope it is the representatives of this culture are as mercenaries and not enemies

    #5423
    Trig
    Participant

    How about making the revenant Noble armour lootable? As well as the skellington champion one and his hooded helmet too?

    #5425
    PsenBattle
    Keymaster

    While I am at it….

    Raider

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    #5426
    RusBear
    Participant

    I hire all these guys – I don’t care how much they cost and what they stats- I see on their faces that I do have the steel fearsome warriors even for deadly enemies…
    Holy axe! it is perfect!

    #5427
    Malthus
    Participant

    Now that there are fat and skinny bodies will you also do different shapes for every armor or will they stay the same and we say they use more or less padding?^^

    Also will the bodyshape have any relation to traits like fat, strong or athletic?

    And with so many possible combinations of facialparts I´d love to have the possibility to create my own companyleader just like the banner even if he is never on the battlefield. Maybe you will do a company screen with usefull informations where the commander and the banner also can be shown. I also imagine unlockable items (as reward for quests or for getting acchievements that you could possibly introduce later) for the commander that show up on this screen (special armors, weapons, shields, helmets). So he would get a more destinctive look the longer you play. Maybe they could also give small boni for the entire mercenary band.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    #5428
    RusBear
    Participant

    Malthus, +1

    I offered to make a figure on the global map customizable. it’s good combined with the concept of commander. But I think that the guys are very busy adding goblins- a very large volume of work. We can not demand from them and it still? or can? :)

    #5429
    Jago
    Participant

    Great artwork Paul! The new faces and bodies really make a difference!

    #5430
    Holy.Death
    Participant

    Are other enemies getting their own lifting? I saw a picture where you showed some differently looking Werewolves, but I am concerned about Orcs, because the Young Ones all share same one model. Armor does help making them look more varied, but they could use some help.

    #5432
    PsenBattle
    Keymaster

    Also will the bodyshape have any relation to traits like fat, strong or athletic?

    The plan is to link the bodyshape to a characters max hitpoints, so it may change over the course of the game.

    Regarding the customizable leader, thats a fun idea. Unfortunately I have to mention again our tight schedule and limited ressources. We will tackle all absolutely essential features first and then try to get in the extra fun stuff :)

    Are other enemies getting their own lifting?

    They will, next up are the orcs :)

    Cheers!

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