Topic: Different campaigns
Home › Forums › Battle Brothers: Game Suggestions › Different campaigns
- This topic has 5 replies, 4 voices, and was last updated 7 years, 2 months ago by Sky.
11. March 2016 at 22:16 #13364Marsh The MuddyParticipant
I remember that the developers answered a question about non-human mercenaries and said firmly “No!”.
I don’t want to push the subject, or be plain rude, but I do want to know: somewhere in the far future of the late stage of development, will you (the devs) at least even consider having different campaigns?
Am I the only one that kinda wants to know how would life be as a nomadic tribe of orcs, or just some soul-less skeletons? I know that I’m basically asking for a totally different game (kinda), but you gotta think of the replayability… The game itself is already unpredictable from it’s core, despite being in just it’s early stages, but everything moves the same: You get a mercenary company, you fight monsters and even worse, humans, get all the glory and that’s kinda it…
You don’t get to see what that small orc hunting group was doing just before you came along and murdered it… You don’t get to know how direwolves reproduce etc…
Okay, I’m sorry for giving you that picture XD, but seriously it would be a nice concept… Wait… This game will have mod support… Well… For all I know, as soon as that happens, someone will make a WW2 gun mod XD …12. March 2016 at 00:55 #13369RahzielParticipant
Playing as the Necromancer, the Orc Warlord, the Leader of the Wolf Pack, or the Goblin squad Commander in world of Battle Brothers would be fun in a way.
I think that would make a good material for Expansion or DLC, once the game is finished.. or even a Mod if BB will have extensive enough mod support, but i doubt anyone can pull through such a feat on the same quality level as Overhype Studios.12. March 2016 at 06:18 #13376ghoulavengerParticipant
Well… For all I know, as soon as that happens, someone will make a WW2 gun mod XD …
Actually I think it’s far more likely they’ll introduce muskets/flintlocks (terrible accuracy, lots of power, reload on fire similar to the crossbow), or maybe a basic repeater (no reload necessary, 3-5 rounds, terrible accuracy, lots of power), as an upgrade to the crossbows. WW2+ style weapons just would seem so out of place in a medieval style game. The advance of early guns would make a much better fit, although still a bit of a stretch.
As far as your regular suggestion goes, it could work pretty easily if there were more nests of monsters. For example, if you wanted to play an orc, you’d need more orc nests in the game that you could visit to receive contracts from/recruit battle brothers. Towns would then act as extreme monster nests because of the spawning of militia near them. You may even want to stay off the road unless you’re required to, to raid a caravan. So basically it’s the same game, just a different perspective. I wouldn’t mind them doing this, but it seems like an awful lot of work to develop contracts for each monster faction, when there are few enough to be had for the human faction. I think this type of thing will be something that will probably happen either as a mod, or as expansion content (should there be any).12. March 2016 at 07:22 #13379SkyParticipant
The thing with BB is that it already is a great platform for any setting. You could easily make it a sci fi futuristic alien battelfield, even a space game. You can get it back to the stone age with tribal warfare. Can change up the mercanaries with tanks for example or mechas. The core concept of BB is extremely strong, and can be reskinned, remodded, dlcd, cloned, etc. in anything realy. And it is fantastic. I’m more than sure if there will be modding aviable some heavy mods will come out. Giving new fresh breaths with every “remake”.
As for the non human races of the current BB setting. This question was asked in many forms and variables, from being able to recruit extra rare non human followers up to playing with different faction. If I remember correct the devs answer was always a full no, being too different of their artistic view of the game. Low fantasy world seen and experienced thru a human mercenary group. Even tho I’d like to see the other sides too, I can understand why it won’t be in the vanilla game or dlcs. And here comes the modding again, if it will be added with good enought mod support then anything is possible. I’d like to see the BB project to go on as it is done by the devs, with DLCs they have in mind, continuing the world they created. And at the same time I sure will welcome overhauling mods since that will make BB be a million games in one.
About the expansion content, there were some posts from devs about the first dlc being an arabic like setting. But that was over a year ago and lots of things changed since then so probably not valid anymore.12. March 2016 at 11:43 #13388Marsh The MuddyParticipant
I’m glad to see that all of us can agree that different campaigns would be the ultimate “twist” to the game, and that it would most likely be there either as a DLS or as a mod…12. March 2016 at 14:39 #13393SkyParticipant
It most certainly should be.
- You must be logged in to reply to this topic.