28. May 2015 at 21:17 #4437mscottveachParticipant
I like the game quite a lot but I have a question about the difficulty. I seem to have the same thing happen to me over and over… I’ll get a band of
guys together up about level 4 across the board… they’ll all be fairly well equipped… metal armor and helemts and will have shields… and I’ll feel
like as long as i can pick my battles, I’m pretty okay…
…but it won’t take long for me to be moving between two towns and see a hunting pack that’s labelled deadly or impossible for my 10 guys… fine, it’s
fairly easy to spot that and run away… but rather often that one pack will immediately turn into i’m surrounded by the pack and two new armies.. usually
undead… all three labelled impossible… if i cna manage to get near a town, i’ll have the help of the militia (for allt hat’s worth) but it’ll result
in a tpk almost instantly.. eventually when all is lost, i’ll retreat.. get out of the tehre with 1 or 2 guys, but still be surrounded by the armies and
imemdiately be forced back into combat….
I love difficult games and I’m not complainning but I feel like I might be missing something since the way I see this played out (and it’s happened several
times), I see no way to avoid it. It’s almost as if that’s the intended end of the game.
Is there some mechanic that I’m unaware of that will help me avoid this situation? Should I just never travel at night? Would that help?
Also, is there a way to pass time while inside a city?
thanks for any help!28. May 2015 at 21:45 #4438SkyParticipant29. May 2015 at 00:22 #4439ManaSeedParticipant
>>…but it won’t take long for me to be moving between two towns and see a hunting pack that’s labelled deadly or impossible for my 10 guys…
The weird thing is, there are no enemies in my previous playthrough. I’ve completed messenger and escort missions, like 10 times and no enemies are spotted at all. In my current playthrough, enemies are everywhere, and they’re either deadly or impossible. I suspect it has something to do with map generation upon new game.
This is how I handle the pervasion of overwhelming hostilities.
1) breakthrough (when careful navigation meets its limitations)
If you found strong enemy appears in front of your path thus no way to reach your destination, engage him and retreat in battle. He will stay still in world map for a while. This is a temporary solution to the problem, as it doesn’t reduce the strength difference between you and enemy. I think if you’re doing this at daytime and outside of forest, you probably won’t get surrounded at start of battle.
2) co-op battle
There are two types of friendly facilities, town(city) and guard tower. The latter will send strong helping help when hostile is nearby. Lure stronger enemy to guard tower, then you can join battle or escape.
>>Should I just never travel at night? Would that help?
Since you love difficult games, that would definitely help.
Your have poorer vision at night, which you makes harder to spot ambushes in world map, you also have slower map traveling speed. Vision within battle is also reduced, your archers are harder to be protected and they can’t hit far due to reduced vision.
>>Also, is there a way to pass time while inside a city?
I don’t think so. But I can guess your purpose. You need a safe place to fix equipment and restore health, right? Try seek for guard tower.29. May 2015 at 08:39 #4447SkyParticipant
There is huge inconsistency with the map generation. The best map so far was settlement-road wise a circle + some outside, enemy wise the same map had “zones” where I was able to vonstantly find enemies of one type and at the borders two and even three different fighting factions. Compared to previous plays this had the best road and enemy spawns. Unfortunately it did not help with the world being alive. Everything was too much spread out, making the game even harder, so the npcs were’nt much productive. In other game had a very tight settlement placement and the world was hyperalive, constant caravans guard runs, fights with bandits. While I love the spreadness and layout of the circle road I do miss much the livelines of a tight setup, while on a tight setup it is much much more easy since all is near and the towns can stand up and recover.
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