Topic: Suggestions Forum

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  • #27839
    sidrygromgon
    Participant

    Very good idea, multiplayer will be really big game improoving but also big step for popularisation this brand. If I understand correct, autor want to see PVP like arena where both players have similar starting army and eqipment.

    Reasonable idea create a separate field without global map. Will be enough citadel screen with all buildings, tavern with 30+ peoples and some starting money for normal eqip (10-30-50K gold). And joining throw arena to other player. Also recruit’s settings could be changable from 1 lvl to 11 lvl with eqivalent money options.

    I think multiplayer in this tactical game will be very interesting for old players and for new gamer too.
    You have good AI, but PvP game always more interesting then PvE.
    Thanks in advance!

    #27850
    CenturionEtiem
    Participant

    I apologize in advance for my English

    I have a suggestion about this.

    /add Cavalry unit and Perk

    NEW PERK < CAVALRY > (unlock at tier 5)
    ————————————————————————————–
    This perk allows the character to ride a Warhorse.
    ————————————————————————————–
    Pros
    ————————————————————————————–
    Mounted characters gain an additional 100% movement (as Goblin Wolfrider)
    and reduce Fatigue costs for movement by 50%
    and The Fatigue penalty from wearing armor and helmet is reduced by 20%. (= 50% with Brawny perk )

    Mounted characters gain an additional 15% melee weapon’s hithead chance
    (but decreases leg’s injuries chance)

    Mounted characters gain an additional 10% range weapon’s hit chance when shooting at a target that has no clear line of fire

    Mounted characters will lowers 30% opponent’s hithead chance (based on Cavalier’s melee and range skill)

    ( Passive : Moving Target ) After moving without entering Zone of Control
    Mounted characters will gain an additional 20% Range-Defense ( for 1 turn per action )

    You can dismount or mount your Warhorse anytime ( 6 Action Point and 5 Fatigue costs )

    ————————————————————————————–
    Cons
    ————————————————————————————–
    Mounted characters also decreases his Initiative by 10% and Base Melee-Defense by 30% .

    You cannot control your Warhorse if the Cavalier Died
    ( Warhorse will almost always run away from battlefield)

    You cannot Rotate to Mounted character

    Mounted characters cannot use Rotate to Any characters

    You cannot use Shield’s skill while riding

    You cannot use Spearwall while riding

    If you getting hit by Spearwall, Repel, Hook or Couching while riding that will do 50% chance to force you to dismount,
    Inflicts 5-10 Hitpoints damage and stun

    ————————————————————————————–

    NEW SKILL < STEED CHARGE > while riding a Warhorse ( 4 Action Point and 25 Fatigue costs)

    – Charge will move the Cavalier next to Target and possibly stun them if not repelled
    (has a range of 2 tiles and the height level difference can’t be higher than 1).

    The chance to stun starts at 100% and dealing damage by basic weapon’s skill (first skill)
    (Inflicts +30% melee weapon’s damage )

    and stun chance is reduced by the amount of Melee Defense from shields and Shieldwall.
    and removes Shieldwall, Spearwall, Riposte (doesn’t work if target wasn’t hit by the skill)

    —————————————————————————————

    NEW SKILL < COUCHING : self-buff before STEED CHARGE > while riding a Warhorse
    and wielding a Spear or Polearm (Thrusting type) ( 2 Action Point and 15 Fatigue costs)

    – Same animation as Spearwall
    add : Mounted characters gain an additional 70% damage ( Spear )
    add : Mounted characters gain an additional 120% damage ( Polearm Thrusting type )
    add : The chance to knockback starts at 100%
    add : The chance to stagger starts at 100%

    if user wielding Polearm (Thrusting type), Hits 2 targets in a straight line

    —————————————————————————————

    PS:
    – Warhorse can injure as a Dog and pick at the same slot
    – Each type of Warhorses, different of stats (HP, Fatigue, additional buff, etc)
    – Warhorse are Very Expensive

    —————————————————————————————-

    /add new faction , monster mythology and culture
    FAR-EAST FACTION (pan Feudal Mongol Empire + Chinese + Japanese)

    i knew many people was suggested this content before but pls let me suggest

    i knew their melee weapons (sword as Katana or Dao) or thrusting-polearm ( as Yari ,Ge or Eastern Glaive ) are less effective against western armor
    but their elite-warriors have highly Melee-Skill & Defense , Evasive and Expert in Bow
    some of them have Giant Warrior who wielding a Club call Tetsubo which can compare to 2-handed blunt weapon
    or some heavy Elite Warrior who wielding Eastern’s Polearm weapon [ References from Lu Bu (in romance 3 Kingdoms) , Jiang Jun (in For Honor ) or Khotun Khan (in Ghost of Tsushima) ]

    you can visit their faction by ship who came from lonely island (japanese faction)
    or from the land surrounded by hills and mountains (chinese faction) or tundra area (mongol faction)
    —————————————————————————————–

    /add new enemy units

    Noble Houses : Irodclad Cavalry
    Pros = frontline Heavy Cavalry ( Knight’s Heavy Armor + Long Lance ( one handed wielding while riding ) + Kite Shield )
    2nd line Heavy Cavalry ( Knight’s Heavy Armor + 1-handed melee weapon + heater shield )
    Cons = no Mounted Archer

    Southern Faction : Balanced Cavalry
    Pros = Cataphract ( Southern’s Heavy Armor + Spear or Polearm + southern’s shield + throw javelin before CHARGE )
    Cons = Weaker version of Eastern Mounted Archer but use same tactics

    Far-East Empire : Supreme Horse-Archer
    Pros = strong Mounted Archer ( Eastern’s Medium Armor + Eastern Composite Bow or Eastern Longbow + Hit and Run or Roaming tactics)
    Cons = Light Cavalry ( Eastern’s Medium Armor + Spear + eastern’s melee weapon)

    ——————————————————————————————-

    I think this feature are more interesting for Noble Houses War, Holy War, or Eastern invasions

    Thanks in advance

    #27949
    Sotona234
    Participant

    Hello. I was playing manhunters origin and thought about another gameplay use of indebted. I suggest a mamluk background and origin. In this origin player gets man like manhunter but have no crack the wisp action and can’t recrut other than indebted in city. But mamluk brothers causes trainig events for indebted ones, and after lvl7 indebted turns in mamluk with trait named like “Forged in battle”, that gives them some buffs.

    #27956
    LittleBigPanda
    Participant

    Hello everyone.
    When is the further development of the game planned? a year has passed, but there is no new news, I would like new events, regions, plot.

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