Topic: The Dagger Game

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  • #12757
    Avatar photoscreeg

    Make daggers a viable weapon by having them cost 3AP, small amount of fatigue, and ignore armor. Right now they’re for nothing.

    Avatar photoMeeky

    Have to disagree. Daggers actually CAN practically ignore armor (AFAIK) with their special ability. This actually makes them vital: they’re useful against orc warriors, but also for recovering armor from enemies who have equipment you want. If you want werewolf armor from a bandit, for instance, you should save that opponent for last and surround him with daggers / similar weapons. Otherwise, you might destroy his armor.

    I forget if the basic attack ignores any armor, but Puncture definitely should. (The one dagger type that has a sword-like attack definitely won’t penetrate armor with its basic.)

    Avatar photoSky

    Only the secound ability does ignore armor.

    Was nicely surprised when attacked some bandits thugs with a fairly good equipped team and one of them just easily killed off my heavy soldier.

    Was trying to make a dagger guy but no matter how I tried there were much more efficient other weapons, be that an assault role, a light scout, or even archers, much more useful to have a blunt weapon on them to stun and step back if lacking the perk. With 3 AP per attack you could use the dagger three times in a round, making it competible with the rest of the weapons damage wise. I’d even say only making the first skill be 3ap might be enought. Do not forget however that the enemy will be able to do that aswell. And many bandits have daggers at the low lvl that would make the game definitely more hard. At this moment the time period where the daggers are a reasonable choice is too short at the very beginning of the game.

    Now after this update im willing to try a dagger guy with a net and maybe a hound. It just might work out. Especially with more than one net. Will be costly but should take care of heavy infantry pretty easily while the hound binds possible incomings.

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