Bakaryu's Replies

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • in reply to: Demo black screen at launch #4391
    Bakaryu
    Participant

    I don’t think that one is the problem, I didn’t have it before today.
    But after a few reboot (and this week GOT’s episode), I tried to reinstall / run the game and… An error message !
    But it’s not looking good. :’

    Edit : Actually, I either get this error message, or the black screen now. Seems random.

    in reply to: Demo black screen at launch #4383
    Bakaryu
    Participant

    Hello,
    I have some news about this problem.
    I just formatted my computer today, and tried launching the game after installing avira (instead of avast), and steam.
    The game was finally launching.
    Before playing, I installed some other soft that I need, and… now the black screen is back. Even after a reinstall.
    I’m leaving here the list of my newly installed software, if you could find the problem.
    There’s nothing unusual though, I’m a bit surprised.

    Edit : Okay, I just had a BSOD because of my video drivers… Let’s try again reinstalling it. x)

    Re-Edit : Drivers cleaned, and reinstalled. Game is still not launching, and no errors are showing.
    I updated my installed software list.

    in reply to: Demo black screen at launch #3545
    Bakaryu
    Participant

    I tried that too. And I already had to uninstall Comodo, my old firewall to play GTA V. There’s nothing that could block the program.

    in reply to: Demo black screen at launch #3434
    Bakaryu
    Participant

    Out of curiosity, I bouth the game.
    But the bug persist, I can’t play it.

    in reply to: Demo black screen at launch #3392
    Bakaryu
    Participant

    I just tried everything you told me, but the result is the same. :(

    in reply to: Demo black screen at launch #3312
    Bakaryu
    Participant

    Seems that we can’t upload html files… so here is the content of the log.html :

    23:55:46 Debug Thread Worker thread started
    23:55:48 Debug Core Initializing Resource Manager
    23:55:48 Debug Core Initializing Input Manager
    23:55:48 Debug Core Initializing Render Manager
    23:55:48 Info Renderer Allocated Renderbuffer in excess of 3072kb.
    23:55:48 Debug Core Initializing Sound Manager
    23:55:48 Debug Thread Worker thread started
    23:55:48 Debug Core Initializing Scene Manager
    23:55:48 Debug Resource Loading: shaders/solid_pass0.fs
    23:55:48 Debug Resource Loading: shaders/solid.vs
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    23:55:48 Debug Core Initializing Script Manager
    23:55:48 Debug Core Initializing UI Manager
    23:55:48 Debug Resource Loading: shaders/ui.fs
    23:55:48 Debug Resource Loading: shaders/ui.vs
    23:55:48 Debug Resource Unloading: shaders/ui.vs
    23:55:48 Debug Resource Unloading: shaders/ui.fs
    23:55:48 Debug Core Initializing Input Action Manager
    23:55:48 Debug Core Initializing State Manager
    23:55:48 Debug Resource Loading: brushes/detail.brush
    23:55:48 Debug Scene Finished adding all brushes from file: brushes/detail.brush
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    23:55:48 Debug Scene Finished adding all brushes from file: brushes/effects_0.brush
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    23:55:48 Debug Scene Finished adding all brushes from file: brushes/entity_0.brush
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    23:55:48 Debug Scene Finished adding all brushes from file: brushes/entity_icons.brush
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    23:55:48 Debug Scene Finished adding all brushes from file: brushes/object_0.brush
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    23:55:48 Debug Scene Finished adding all brushes from file: brushes/world_transitions.brush
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    23:55:48 Debug Resource Loading: gfx/world_terrain.png
    23:55:48 Debug Texture Texture “gfx/world_terrain.png” took up approximately 1364kb in video memory.
    23:55:48 Debug Resource Loading: gfx/world_transitions.png
    23:55:48 Debug Texture Texture “gfx/world_transitions.png” took up approximately 170kb in video memory.
    23:55:48 Debug Resource Loading: gfx/terrain.png
    23:55:48 Debug Texture Texture “gfx/terrain.png” took up approximately 2728kb in video memory.
    23:55:48 Debug Resource Loading: gfx/transitions.png
    23:55:49 Debug Texture Texture “gfx/transitions.png” took up approximately 682kb in video memory.
    23:55:49 Debug Resource Loading: music/title.music
    23:55:49 Debug Resource Parsed Resource Package “preload/on_start.txt” with 1 items.
    23:55:49 Debug Resource Started loading Resource Package “preload/on_start.txt”.
    23:55:49 Debug Resource Loading: gfx/effects_0.png
    23:55:49 Debug Texture Texture “gfx/effects_0.png” took up approximately 10922kb in video memory.
    23:55:49 Info Renderer Vendor: ATI Technologies Inc.
    23:55:49 Info Renderer Device: AMD Radeon HD 7900 Series
    23:55:49 Info Renderer Version: 3.0.13292 Compatibility Profile Context 14.502.1014.0
    23:55:49 Info Renderer Shader Version: 4.40
    23:55:49 Info Renderer Framebuffer Support: Yes
    23:55:49 Debug Resource Finished loading Resource Package “preload/on_start.txt”.
    23:55:49 Debug UI Screen “RootScreen” successfully registered.
    23:55:49 Debug UI Screen “ConsoleScreen” successfully registered.
    23:55:49 Debug UI Screen “LoadingScreen” successfully registered.
    23:55:49 Debug UI Screen “ScenarioScreen” successfully registered.
    23:55:49 Debug UI Screen “OptionsScreen” successfully registered.
    23:55:49 Debug UI Screen “CharacterScreen” successfully registered.
    23:55:50 Debug UI Screen “TacticalScreen” successfully registered.
    23:55:50 Debug Script Script file “scripts/tools/weak_table_ref.cnut” loaded successfully.
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    23:55:50 Debug Script Script file “scripts/config/character.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/character_names.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/faction.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/game_modes.cnut” loaded successfully.
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    23:55:50 Debug Script Script file “scripts/config/strategic.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/strings.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/tactical.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/tactical_attack_effects.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/tactical_entity_common.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/tactical_particles.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/tactical_skill_particles.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/config/tip_of_the_day.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/states/state.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/root_state.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/ui/screens/loading/loading_screen.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/ui/global/cursor.cnut” loaded successfully.
    23:55:50 Debug Resource Loading: gfx/ui.png
    23:55:50 Debug Texture Texture “gfx/ui.png” took up approximately 1365kb in video memory.
    23:55:50 Debug Script Script file “scripts/ui/global/tooltip_events.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/mapgen/map_generator.cnut” loaded successfully.
    23:55:50 Debug SQ MapGenerator::init
    23:55:50 Debug Script Script file “scripts/mapgen/map_template.cnut” loaded successfully.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_farmland.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.farmland (Script: scripts/mapgen/templates/strategic/tiles/tile_farmland) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_forest.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.forest (Script: scripts/mapgen/templates/strategic/tiles/tile_forest) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_moorland.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.moorland (Script: scripts/mapgen/templates/strategic/tiles/tile_moorland) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_mountains.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.mountains (Script: scripts/mapgen/templates/strategic/tiles/tile_mountains) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_plains.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.plains (Script: scripts/mapgen/templates/strategic/tiles/tile_plains) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_swamp.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.swamp (Script: scripts/mapgen/templates/strategic/tiles/tile_swamp) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/tiles/tile_village.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.tile.village (Script: scripts/mapgen/templates/strategic/tiles/tile_village) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/strategic/worldmap_test_template.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: strategic.test_template (Script: scripts/mapgen/templates/strategic/worldmap_test_template) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_clear_hill.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/template_clear_hill) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_combat_basics.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/template_combat_basics) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_defend_the_hill.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/template_defend_the_hill) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/template_swipe.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/template_swipe) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_clearing.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test_clearing) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_forest.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test_forest) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_hill.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test_hill) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_marshland.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test_marshland) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_plains.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test_plains) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_plains_clearing.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test_plains_clearing) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_road.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test_road) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/test_template.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test_template) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/tiles/earth.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/tiles/forest.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/tiles/grass.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/tiles/grass_forest.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
    23:55:50 Debug Script Script file “scripts/mapgen/templates/tactical/tiles/road.cnut” loaded successfully.
    23:55:50 Debug SQ Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
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    23:55:50 Debug SQ Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
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    23:55:50 Debug SQ RootState::onShow()
    23:55:50 Debug Resource Parsed Resource Package “preload/on_running.txt” with 169 items.
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    23:59:58 Info Core Shutting down engine core.

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