coocoodas's Replies

Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Riposte reduces attacker's chance to hit? #21660
    coocoodas
    Participant

    It doesn’t and it’s not a bug; it’s a negative factor to keep in mind when attacking.

    Is this a negative factor for the defender? If so, I think it’s a good idea to change its UI looks so it is different from the rest of attacker’s hit chance malus such as a shieldwall because it looks exactly the same.

    coocoodas
    Participant

    Hammer Mastery gives +5% chance to hit for shatter. It is a great AOE attack and much easier to use than Greataxe’s Round-Swing. It also has more accuracy.

    I don’t like the extra dmg to head unless I fight stuff like orc warriors that don’t drop their armor. All in all I much prefer Greathammers over Greataxes.

    It’s better than round-swing, but worse than sword’s 3 space AOE attack. It’s better to use a sword if you are going for that, and axe if you want armor damage.

    Hammer is supposed to be specialized in armor damage. As of now it feels neither specialized nor good enough to use. (talking about 2h)

    coocoodas
    Participant

    Archer didn’t die in 1st turn; it died in 1 enemy turn after we were engaged in a close quarter combat.

    How could your archer die in first round? It takes at last 2 turns for orcs to get to your line. Young ones tend to arrive first so they delay contact with warriors usually further. And it would take another turn for warrior to break through your lines to get to your archers.

    Did you charge your line forward to get the high ground?

    Anyway, engaging 5 orc warriors on day 80 isn’t good idea, unless you’re well equipped, have very good brothers and you are already familiar with orc warriors and what they can do. That means 300 armors, 2H weapons, ideally including few 2H warhamers, couple of billhooks and few nets. And your brothers should have 80+ melee attack and 20+ melee defense with high end perks. At last most of them. That way you could expect to win that fight without loosing somebody. Anything less and it’s up to some luck.

    Loosing like this is however part of the game and why it is so much fun. It’s part of the challenge. Most of us got owned when we first encountered orc warriors. Just like when we have encountered other high end enemies. Every enemy in the game uses specific fighting stile and have specific strengths and weaknesses. Nothing can prepare you for such first time encounter.

    Archer didn’t die in 1st turn; it died in 1 enemy turn after we were engaged in a close quarter combat.

Viewing 3 posts - 1 through 3 (of 3 total)