Dwarvenale's Replies

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  • in reply to: Weapons that NEED to be in this game. #13927
    Avatar photoDwarvenale
    Participant

    Composite Longbows, if not already in the game

    in reply to: Ditch the Player Character (PC) already! #6992
    Avatar photoDwarvenale
    Participant

    I don’t want the point of view to change, I like the current system of battle, its just that if I’m a commander of a mercenary company of battle brothers, if I am my men’s brother and they are mine, then why can’t there just be one more little character bust, the one that you are supposed to be? Combat should stay as it is, but I think you should have your avatar fighting with your men’s.

    If your PC dies, then you transfer command to your next-best dude, or one of your choosing (your “will” if you will) and have command shift from the original commander to a new one, taking up the burden since the founder died. You would still control him, and all your battle brothers as normal, but your starting character would be replaced by the new brother commander.

    An example:

    Commander Hadvar started a mercenary band with his buddies Aldemar, Jonas, and Hilmar the Wolf. In a battle with a much larger party of bandits, Hadvar died heroically, sacrificing his own life to save his men’s. Grieved by this loss, Aldemar, Hilmar and Jonas decided that Hilmar the Wolf, Hadvar’s closest friend in life, should succeed the brave commander.

    (Now you, the PC, shed the identity of Commander Hadvar, who is now quite dead, and assume the identity of Hilmar the Wolf in the text boxes that supply some of the RPG elements to the game)

    in reply to: Ditch the Player Character (PC) already! #6975
    Avatar photoDwarvenale
    Participant

    I’d like an additional starting battle brother: myself. as SpiritoftheWolf said, it worked in XCOM because in XCOM you could be seeing the battle through like a UAV or something from your command room back at base, but that kind of tech doesn’t exist in this world. I feel that a real mercenary commander would be WITH his brothers, not floating above them completely detached from the triumphs or defeats of the battle. Like in Mount and Blade: Warband, you can give orders and crap but you can fight yourself, too, and you are encouraged to do so.

    If you are the medieval space captain commanding your men, how did you get like that? all my companions’ (well, i only have one left but thats not the point) were personal friends of mine, then how come i’m not down there bleeding with them, fighting alongside them, and dying with them? If they’re such close friends, why am I so physically detached from them in battle, but in cities and villages i’m walking alongside them?

    The current system kind of works, but if I had my own battle brother to project myself on to, then it would definitely enhance my in-game experience.

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