fartlancer's Replies

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  • in reply to: The Greater Evil #3447
    Avatar photofartlancer
    Participant

    This thread just made me consider the possibility of fighting an undead orc.

    in reply to: Render artifacts #2760
    Avatar photofartlancer
    Participant

    I also saw a bug that sounds very much like this. I played through and on to another few missions last night but here are the logs and a screenshot.

    in reply to: Praise #2675
    Avatar photofartlancer
    Participant

    Hear, hear!

    in reply to: Suggestion: Starting over in the same world #2599
    Avatar photofartlancer
    Participant

    Do your maps use a seed value to determine what is where? Maybe at campaign start you can choose to enter a seed or randomize the world. That way people can also share the seed for maps that they like.

    That might not be good enough to save the full state like some folks describe but it could be a start.

    in reply to: Utility Skill Tree Discussion #2598
    Avatar photofartlancer
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    I agree that Quick Hands is a must have for archers and I hadn’t even considered giving them an extra quiver. I use it to give them a weapon/shield combo so that they can contribute to the beat down as our battle lines devolve or protect themselves better in battles that don’t start with formed lines.

    Your feedback on Bags and Belts makes it sound pretty interesting but I haven’t gotten to the point of desiring that much flexibility yet. Having different Battle Brothers meet my tactical needs rather than Swiss army knife brothers has been sufficient so far but I’m only to the point of a few level 7s in my complement.

    I haven’t used Shield Bash yet, either. Maybe some other debuff like a single target taunt or temporary decrease in accuracy or defense would help make it more appealing and feel better balanced. Or maybe scale the damage based on the shield you use.

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