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  • in reply to: Defense Skill Tree Discussion #4662
    Avatar photoGOD
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    Colossus being a subpar pick compared to other perks goes hand in hand with hitpoints being an inferior stat to level up. As soon as factors that make hitpoints more useful get introduced, Colossus should become more valuable well. Maybe we’ll see that by status-effects getting introduced that have different effects depending on what percentage of health the merc has left. Or maybe something completely different, as long as it differentiates hitpoints from armour in how it acts and why you want to level it, so that they’re not just health-bar 1 and health-bar 2.
    The game avoiding hp bloat is something I like and armour should definitely remain the main measuring-stick for how close to death you are, with hitpoints getting hit meaning that you are in big trouble, but hitpoints should be made more relevant as a stat in a way that makes it more unique and useful.

    in reply to: Helmets #4659
    Avatar photoGOD
    Participant

    As far as I know, it’s not in at this point. The earliest form of the bascinet got introduced around late 13th century, I think. That’s outside of the planned time-range and it was also far more prevalent in the 14th and 15th century, but it’s not that far off and doesn’t represent a drastic shift in armour technology (like plate). So, maybe it’ll get added?

    in reply to: Larger more epic map please #4640
    Avatar photoGOD
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    Thought I’d mention it since you brought up extra large swords, but while while the humongous weapons found in fantasy did not exist, particularly large swords were occasionally made, such as this sword. That sword was supposedly wielded by the Frisian freedom fighter Pier Gerlofs, better known as Grutte Pier. The word is approximately 2.15 meter long and weighs around 6.6 kilograms. They were still very rare though.

    in reply to: Larger more epic map please #4636
    Avatar photoGOD
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    Blunt obsidian? Do you mean the Aztec weapons? Those were sort of blunt but still had obsidian embedded in them. Obsidian is actually interesting because it was and still is the sharpest tool around. It also loses its edge really quickly though, so you’d need an active volcano nearby if you want to use it a lot.

    Having the gauntlets as two-handed weapons would just look weird. A fast-fight is a last resort, not your main weapon.

    /

    You wouldn’t find them all in one place at the same time, though. That’s the point where it can get kind of ridiculous. Though again, I don’t really mind as long as they all serve a function, as that is what makes the diversity meaningful. Without it, they’re essentially nothing but different art assets with slightly different mechanics that you’ll never see because you’ll never use them. I’d rather see them have an actual use, so that you can see why there were so many different weapon variants in those periods.

    Never heard of that. Mind sharing a source? I’ve heard of the lariat being used in the sense of it being a lasso, but not as a whip. Can’t say that I know that much about Eastern European warfare though, so it could be that I simply wasn’t aware of it. If they did get used like that, they’d make for a neat expansion weapon for an Eastern European faction if it matches the time period.

    Nope, I just don’t use BBCode so you probably overlooked it. ;)

    in reply to: Larger more epic map please #4634
    Avatar photoGOD
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    Plenty of room for diverse mechanics! You’ve also got weapons like caltrops that don’t fit into any of the categories, though they’d be tricky to implement properly. Weapons like the goedendag (pretty much a club + spear) and the Hungarian shield (shield you can stab with, though it might be too recent for the time period) might also look similar to more ‘regular’ weapons, but have different uses and tactical applications. Or the man catcher, though sadly that would again probably be too recent for the period.

    I wouldn’t get my hopes up too much, yet. ;) They’re probably still handling quitting their jobs and all that entails. The pace should pick up again once that’s all been taken care off.

    in reply to: Decapitate insta-kills #4632
    Avatar photoGOD
    Participant

    Never seen that before. Hits to the head do the extra damage when you’re not wearing a helmet, but an Orc Young should not be able to blow through 300 head-armour and still deal enough damage to one-shot an uninjured opponent. If this happened, then it sounds like a bug where the blow ignored the helmet and did damage directly to the mercenary’s hitpoints.

    in reply to: Larger more epic map please #4631
    Avatar photoGOD
    Participant

    Oh, don’t worry, there’s still tons of them. ;) Sling, quarterstaff, francisca, great flail, goedendag or improvised weapons (like the scythe you mentioned, or the sickle) to name a few. Then there’s also variants that are similar but with different uses to them, like different swords, daggers, shortswords, pole-arms, axes, hammers, bows, etc. Historical weapons can get quite weird, so it shouldn’t be problem to find stuff that would break the mould.
    For the legendary weapons I could also see weapons from earlier time-periods being an option, which allows for even more weapons to draw inspiration from.

    in reply to: Larger more epic map please #4626
    Avatar photoGOD
    Participant

    That’s still a high-magic trope that would conflict with the setting as outlined. Regular access to magic weapons results in a setting that’s not low-magic, as magic essentially becomes common and readily available. This is in contrast with this game, where magic items will be rare and hard to get so you’ll only find a couple per playthrough and not reliably be able to get the items that you want. It’s not just a matter of power, but scarcity. Trying to shift the focus to them being an engineering feat also doesn’t work, as that undermines the established technological level and causes contradictions. There’s settings that make it work, but they’re not low-magic and they don’t try to match real cultures.

    in reply to: Larger more epic map please #4616
    Avatar photoGOD
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    That’s where the low-magic part kicks in. For the most part, weapons are meant to behave as they do in real-life. Sure, they leave out some abilities that the weapon should have for the sake of gameplay (like how the pike should have spearwall, but doesn’t), but they never add abilities that the weapon should not have, nor put in stuff as a regular weapon that never saw any use. There’s Orc weapons, but they still reflect what you’d expect to get in real-life, as in being poorly made and not suitable for human usage variants of existing weapons. Actual fantasy weapons don’t have abilities that they should realistically have, because they never existed, and they’re therefore not included as part of the player’s arsenal. The stranger and more magical is reserved for legendary weapons, so we might see more fantastic items among those.

    in reply to: A Nimble Nerf #4614
    Avatar photoGOD
    Participant

    You’re talking about a nerf meant for the defensive Swordmaster build, right? That’s the one that benefits the most from Nimble because of its high defence skill. I’d wait with suggesting a nerf at least until after the event system gets put in, since the devs said that events related to the age of the Swordmaster will get included.

    As for the nerf itself, it feels weird to have a perk that enhances your melee defence be hampered when you’re in melee range. Contradictory. You’d also make it relatively less attractive for characters with lower stats, reducing its usage in general, and make it mostly of interest to those who have high stats to build on. That doesn’t seem like a good idea.

    in reply to: Larger more epic map please #4609
    Avatar photoGOD
    Participant

    The setting is low-magic medieval Germany, with a matching culture and weapons (including some more general European stuff). We might see other cultures eventually, but they’d require a lot of work to be implemented properly, so they’re being saved as ideas for potential expansions. They’d also have to be connected to Germany in some way, like a Norse or Arabic faction.
    The more magical stuff is limited to the legendary weapons of which we have yet to see how far they’ll take it.

    in reply to: Larger more epic map please #4607
    Avatar photoGOD
    Participant

    Blunt obsidian? Do you mean the Aztec weapons? Those were sort of blunt but still had obsidian embedded in them. Obsidian is actually interesting because it was and still is the sharpest tool around. It also loses its edge really quickly though, so you’d need an active volcano nearby if you want to use it a lot.

    Having the gauntlets as two-handed weapons would just look weird. A fast-fight is a last resort, not your main weapon.

    /

    You wouldn’t find them all in one place at the same time, though. That’s the point where it can get kind of ridiculous. Though again, I don’t really mind as long as they all serve a function, as that is what makes the diversity meaningful. Without it, they’re essentially nothing but different art assets with slightly different mechanics that you’ll never see because you’ll never use them. I’d rather see them have an actual use, so that you can see why there were so many different weapon variants in those periods.

    Never heard of that. Mind sharing a source? I’ve heard of the lariat being used in the sense of it being a lasso, but not as a whip. Can’t say that I know that much about Eastern European warfare though, so it could be that I simply wasn’t aware of it. If they did get used like that, they’d make for a neat expansion weapon for an Eastern European faction if it matches the time period.

    in reply to: Larger more epic map please #4593
    Avatar photoGOD
    Participant

    Not trying to dog-pile on you here, but I don’t think I can agree with most of those getting put in. Blades are pretty cool though, so I can see why you’d want to see more. :)

    -Giant swords didn’t exist. Maybe have something like that as some sort of crazy legendary weapon, but not as a regular one.
    -Greek fire isn’t something you could readily get your hands on and very much a Byzantine thing.
    -Chakram is an Indian weapon, so it wouldn’t fit in a Germanic setting.
    -I’ve never heard of whips being as used as weapons. They’re very useful for torture and self-flagellation, but not meant for combat.
    -The gauntlet would either require a reworking of the slot system (so that you have a slot for your arms) or for your armour to affect the damage of the damage your fists do, as some armour had padding so that it could be used like a brass knuckle. The latter is probably the most feasible, though it would still be a fallback weapon when you’re left with nothing else. That’s also why the brawler gets a 100% damage boost to unarmed damage, as it’s not meant as your primary attack.
    -Glass swords never existed. Obsidian was used in the distant past because of how sharp it is, but it’s so brittle and hard to get that you wouldn’t see it used on the battlefield.

    A custom order would pretty much amount to smithing getting put in. They thought about doing that, but I’m not sure if it’s still planned in some shape or form.

    in reply to: trait Optimism #4583
    Avatar photoGOD
    Participant

    Think of it like this. Say you have a resolve of 50. A morale check is then made to see if your morale improves. For the purpose of this check the character then counts as if he has a resolve of 55, assuming no other modifiers. However, this is not an increase of his resolve, but a situational boon applied to a postive morale check because of the trait. There’s no actual increase and his resolve will not become even higher when applied to positive morale checks on turns that follow – it will always be 55, because his actual resolve is still 50. There’s therefore no stacking effect.

    in reply to: My Top 10 hopeful questions for the developers. #4582
    Avatar photoGOD
    Participant

    No Problem. ;)

    Yeah, I remember something like that. I think it was the hedge knight that was used as an example at one point? Though I can also imagine an amusing situation where a thief getting challenged would have the option of him just shanking the sucker.

Viewing 15 posts - 16 through 30 (of 272 total)